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Jump fuel in TNE

Twist

SOC-1
I'm starting a TNE campaign, and I have not read through the whole rule book, and FFS yet, but I was wondering if a ship with a high jump number (say 3) uses all the fuel when it performs a jump 1, by canon in TNE. The reason I ask is the wording on jump drives in FFS seems to imply it does not, and I can't find anything that specifically says it does use all the fuel as in CT.

“The fuel necessarily for a jump of 1 parsec is equal to the total volume of the jump drive machinery multiplied by 5 and divided by the maximum jump number.” The fuel for a 1 parsec jump would be academic if the same amount of fuel was used for each jump.

“Thus ships with higher jump performance makes more efficient use of fuel at short distances.”

“The ship would normally have at least 350 cubic meters of jump fuel tankage (enough for it's 4 parsec maximum jump).” The word normally implies the ship would still be usable if it did not carry enough fuel for a 4 parsec jump, which would not be the case in CT (without drop tanks which I have seen no evidence of in TNE).
 
Actually the jump fuel formula is for a drives rated jump. So for example a jump-2 capable drive would require 5x that drives volume in fuel to make a jump-2, a jump-3 drive would require a 5x that drives volume in fuel to make a jump-3, to make a jump-1 would be one third of this. So bigger capacity drives use less fuel when making smaller jumps.
 
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