Economics normally doesn't grab me as something to look into closely, sometimes though a concept comes up that really needs exploring.
The concept was this. Two high traffic worlds, 2 parsec's apart. How much does it cost to set up a permanent flow between these worlds, and what is the cost of transport.
To complicate things both worlds are transcribed by their primarystellar, making the jump point well away from the primary planetary system. There is at least one gas giant in each system. I have assumed the travel time to be 6 days at 1G (4 at 2) to the planet and 7.5 days at 1G (5 at 2) to the nearest gas giant from the optimal point of the jumpport.
There are three vehicles in the scenario. A Maneveur 2 200dTon shuttle acting as both tanker (from the gas giant) and shuttle to the planet on either side of the jump. A jump -2 1G jump shuttle (also 200dTon) and a 600dTon 1G jumpport. All vehicles have been built at TL12.
Some slack for routine and annual maintenance had been cut into all sub vehicles time (and thus how many cycles could be completed by each in a year)
There are external fuel tanks and refining gear on the jumpport, as well as maintenance and refit gear for the 200dTon craft. I am assuming that the jump port can get away with rolling routine maintenance (rather then needing a spare station). This assumes that individual systems are offline for 2 weeks of every year.
Crewing is at minimum, as is accomodation. This is untrue for the station, which has (arbitarily) 10 addtional engineers and many additional staterooms. This is to account for being able to perform annual maintenance on the smaller craft. The staterooms are there to represent staff on break or going through rotation. All craft have an empty 7 dTon locker as well as a small excess cargo space.
For reasons that have to do with maintenance oppurtunities and fuel transit There ended up being
18 Jump craft
16 Shuttles (8 on each side)
8 Tankers ( 4 on each side)
2 Stations (1 on each side)
with an annual throughput of just under 80,000 dTon transported (40,000 either way). Cost
(including Capital, maintenance, salary and life support) came in to just over 62 MCr/year.
There is an excess of 80 dTon of refined fuel per year. There is an excess of 2400 dTon (per year) between the shuttles and the jump port which is not carried over the jump. There is an enormous excess of refining capacity. The annual maintainence bay is in use a minimum of 42 weeks/year at each end, which is reaching saturation.
I have given the jump craft a 9 day turnarround window. This includes opurtunity routine maintenance and should account for most variation.
With 100% saturation of cargo this comes to a cost price of under 800 Cr/ton end to end.
Knowledge gained.
Transit costs are not that far off.
Fuel Refining is really efficient.
Getting fuel isn't. Fuel efficiency was arround 286Cr per dTon.
Anyway. I was going to vary the case a couple of times to try to find some efficiencies. Thanks for reading, I hope you enjoyed.
The concept was this. Two high traffic worlds, 2 parsec's apart. How much does it cost to set up a permanent flow between these worlds, and what is the cost of transport.
To complicate things both worlds are transcribed by their primarystellar, making the jump point well away from the primary planetary system. There is at least one gas giant in each system. I have assumed the travel time to be 6 days at 1G (4 at 2) to the planet and 7.5 days at 1G (5 at 2) to the nearest gas giant from the optimal point of the jumpport.
There are three vehicles in the scenario. A Maneveur 2 200dTon shuttle acting as both tanker (from the gas giant) and shuttle to the planet on either side of the jump. A jump -2 1G jump shuttle (also 200dTon) and a 600dTon 1G jumpport. All vehicles have been built at TL12.
Some slack for routine and annual maintenance had been cut into all sub vehicles time (and thus how many cycles could be completed by each in a year)
There are external fuel tanks and refining gear on the jumpport, as well as maintenance and refit gear for the 200dTon craft. I am assuming that the jump port can get away with rolling routine maintenance (rather then needing a spare station). This assumes that individual systems are offline for 2 weeks of every year.
Crewing is at minimum, as is accomodation. This is untrue for the station, which has (arbitarily) 10 addtional engineers and many additional staterooms. This is to account for being able to perform annual maintenance on the smaller craft. The staterooms are there to represent staff on break or going through rotation. All craft have an empty 7 dTon locker as well as a small excess cargo space.
For reasons that have to do with maintenance oppurtunities and fuel transit There ended up being
18 Jump craft
16 Shuttles (8 on each side)
8 Tankers ( 4 on each side)
2 Stations (1 on each side)
with an annual throughput of just under 80,000 dTon transported (40,000 either way). Cost
(including Capital, maintenance, salary and life support) came in to just over 62 MCr/year.
There is an excess of 80 dTon of refined fuel per year. There is an excess of 2400 dTon (per year) between the shuttles and the jump port which is not carried over the jump. There is an enormous excess of refining capacity. The annual maintainence bay is in use a minimum of 42 weeks/year at each end, which is reaching saturation.
I have given the jump craft a 9 day turnarround window. This includes opurtunity routine maintenance and should account for most variation.
With 100% saturation of cargo this comes to a cost price of under 800 Cr/ton end to end.
Knowledge gained.
Transit costs are not that far off.
Fuel Refining is really efficient.
Getting fuel isn't. Fuel efficiency was arround 286Cr per dTon.
Anyway. I was going to vary the case a couple of times to try to find some efficiencies. Thanks for reading, I hope you enjoyed.