far-trader
SOC-14 10K
Just a thought that came to me for no real reason. The inspiration was the old "cats have nine lives" belief I made in reply to a remark (tongue in cheek) about filing multiple personal life insurance claims in a single year
From there naturally my mind leapt to all the other "immortal" myths and so was born this post.
No one knows where the trait arose or what drives it but it has presented in rare cases throughout history in many life forms on several different worlds. The cases seem to be increasing suggesting that the mechanism behind it is transmittable and being spread by starships.
Naturally because of the nature of the trait specimens are difficult to find and nearly impossible to prove. Most reports are found to be fakes or mistaken diagnosis. Still, enough cases have proven credible to keep interest and belief alive and back serious research by several deep pocket private concerns. Balancing this is a lack of any proof or progress on recreating the trait causing most to think it is nothing more than folklore and myth.
In game rules allow a special character or creature (player or otherwise) possessing the trait (at your own peril) to ignore 1D6 deaths. Handy in character creation if using the hard survival rule where failure is death. Equally handy post career in a game if you are killed. Scary for the players if the great beastie they just killed gets up again.
The "resurrection" takes a few seconds to a minute during which time the creature appears for all intents and purposes to be completely dead. No attempts at revival by medical means will work, though those attempting may believe they have worked when the creature suddenly revives. Upon revival all the creature's stats are half-way between normal and injured, and slowly recover from there.
For player characters (if the ref is so naive or confident to allow it) each such resurrection may draw the attention of those interested parties trying to discover this miraculous trait. Roll 1D6 and if it is equal to or lower than the number of resurrections then "they" will eventually hear and come looking for the character. Time for the info to reach the interested parties and tracking the character down will be 2D6 months.
Research teams may be scientific and benign, meaning the character will be only mildly inconvenienced and survive to go on their way after 2D6 months. They will even be compensated for their participation.
Some research teams will be more economically driven. There is a huge potential for wealth in immortality, or even the promise of it.
Or the teams may be religious and benign, meaning the character will be sequestered for a time 2D6 months before being presented to the believers if they are shown to be divinity. Then they will embark on a grand parade of charted space to meet as many followers as possible before they finally divinely ascend. They will be well treated and cared for, but of course they won't be very free during this time. If the divinity should prove to be false though they may be simply denounced and left where they are without compensation, or they may be dealt with more harshly.
Or the teams may be less than benign... :devil:

No one knows where the trait arose or what drives it but it has presented in rare cases throughout history in many life forms on several different worlds. The cases seem to be increasing suggesting that the mechanism behind it is transmittable and being spread by starships.
Naturally because of the nature of the trait specimens are difficult to find and nearly impossible to prove. Most reports are found to be fakes or mistaken diagnosis. Still, enough cases have proven credible to keep interest and belief alive and back serious research by several deep pocket private concerns. Balancing this is a lack of any proof or progress on recreating the trait causing most to think it is nothing more than folklore and myth.
In game rules allow a special character or creature (player or otherwise) possessing the trait (at your own peril) to ignore 1D6 deaths. Handy in character creation if using the hard survival rule where failure is death. Equally handy post career in a game if you are killed. Scary for the players if the great beastie they just killed gets up again.
The "resurrection" takes a few seconds to a minute during which time the creature appears for all intents and purposes to be completely dead. No attempts at revival by medical means will work, though those attempting may believe they have worked when the creature suddenly revives. Upon revival all the creature's stats are half-way between normal and injured, and slowly recover from there.
For player characters (if the ref is so naive or confident to allow it) each such resurrection may draw the attention of those interested parties trying to discover this miraculous trait. Roll 1D6 and if it is equal to or lower than the number of resurrections then "they" will eventually hear and come looking for the character. Time for the info to reach the interested parties and tracking the character down will be 2D6 months.
Research teams may be scientific and benign, meaning the character will be only mildly inconvenienced and survive to go on their way after 2D6 months. They will even be compensated for their participation.
Some research teams will be more economically driven. There is a huge potential for wealth in immortality, or even the promise of it.
Or the teams may be religious and benign, meaning the character will be sequestered for a time 2D6 months before being presented to the believers if they are shown to be divinity. Then they will embark on a grand parade of charted space to meet as many followers as possible before they finally divinely ascend. They will be well treated and cared for, but of course they won't be very free during this time. If the divinity should prove to be false though they may be simply denounced and left where they are without compensation, or they may be dealt with more harshly.
Or the teams may be less than benign... :devil: