Supplement Four
SOC-14 5K
Classic Traveller damage defintions:
Damaged, but no stats at zero? Superficial damage (Minor wound). Scrapes & brusies...or just the character being tired.
One stat at zero? Minor wound. Character knocked unconscious. With medical attention, will recover completely in half an hour.
Two stats at zero? Serious wound. Medical attention desperately needed. Character will recover, under medical treatment, over a long period of time. Hospital stay probably required.
Three stats at zero? Character is dead, kaput, tits up, raisin' the daisies.
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Alright, given that, how do you rationalize (in your games) what happens, in a firefight, when a character is hit, but no stats go to zero--or one stat goes to zero?
For example, let's say a character is shot by a burst from a SMG. 3D damage.
Damage is rolled, but no stats go to zero. And, the shot character isn't wearing armor.
What really happened there?
Was it a graze? (If so, then there are a hell of a lot more "grazes" in the Traveller universe rather than the real one.)
What about when a character is shot like that and only one stat goes to zero?
Was he really shot? I mean, he'll be healed, COMPLETELY, in half an hour. So, I can't imagine that the was shot.
What does that damage represent?
I mean, if two stats go to zero, it's easy. The character WAS shot. A bullet actually pierced the skin.
But, what I'm trying to discuss here is what happens when damaged is placed on a character from a gunshot--but the damage is not enough to represent a wound of that magnitude on the character.
Heck, maybe this is why the First Blood rule is so deadly.
Thoughts on this?
Damaged, but no stats at zero? Superficial damage (Minor wound). Scrapes & brusies...or just the character being tired.
One stat at zero? Minor wound. Character knocked unconscious. With medical attention, will recover completely in half an hour.
Two stats at zero? Serious wound. Medical attention desperately needed. Character will recover, under medical treatment, over a long period of time. Hospital stay probably required.
Three stats at zero? Character is dead, kaput, tits up, raisin' the daisies.
=================================================
Alright, given that, how do you rationalize (in your games) what happens, in a firefight, when a character is hit, but no stats go to zero--or one stat goes to zero?
For example, let's say a character is shot by a burst from a SMG. 3D damage.
Damage is rolled, but no stats go to zero. And, the shot character isn't wearing armor.
What really happened there?
Was it a graze? (If so, then there are a hell of a lot more "grazes" in the Traveller universe rather than the real one.)
What about when a character is shot like that and only one stat goes to zero?
Was he really shot? I mean, he'll be healed, COMPLETELY, in half an hour. So, I can't imagine that the was shot.
What does that damage represent?
I mean, if two stats go to zero, it's easy. The character WAS shot. A bullet actually pierced the skin.
But, what I'm trying to discuss here is what happens when damaged is placed on a character from a gunshot--but the damage is not enough to represent a wound of that magnitude on the character.
Heck, maybe this is why the First Blood rule is so deadly.
Thoughts on this?