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How Do I Get Out of My Type S?

Mithras

SOC-14 1K
Oh.

I've just drawn up the old Type S scout/courier on 2cm square paper for the next game. Where's the airlock? If I land on a hostile world ... how do I get out without blowing the contents of the science bay out? Through the cargo bay? BUt in a vacc-suit with research kit, that's from the locker, through the mess area, past the staterooms to the ladders down to the cargo bay, then down more ladders to the surface.

Through the air-raft bay? On reflection, that sounds more like it. Bit weird though! Don't you think?

Never noticed that before ...
 
On the classic plans, there is one under the bridge, and one in engineering.

On the Serpent, there is one on the plans as well.
 
From what I remember from one of the classic books the air lock in engineering was between the thrusters. In the back, about in the middle (I think).
 
On my plans (The Imperial Fringe and Traders & Gunboats) engineering has no airlock, and the bridge hatch seems to go down into the cargo hold, or up to the communications/sensor gallery. :(
 
LBB Supplement 7, Traders and Gunboats: page 17, deck plan of the "Type S" Scout, there is an iris valve (hatch) in the aft bulkhead of the drive room... leading out of the hull.

The manual hatches in the upper gallery lead both down into the passage behind the bridge and up out of the hull.

Same for those in the lower cargo bay (reversed directions, of course).

The one in the forward avionics compartment leads out of the hull downwards, as there is no space below that compartment.

By my count, that's 4... plus the iris valve in the aft bulkhead of the lab/equipment bay, the overhead manual hatch in the outer fore corner of the lab/equipment bay, and the large door in the air raft bay... 7 total.
 
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With the kind of cross-ventilation you could develop with all those openings, you'd think you could manage to air the thing out once in a while....... :nonono:
 
Pull the red handle located under the right side of the pilot's chair out and up, while keeping your head and neck in line with your spine in order to prevent neck injury. Easy, and with Imperial medical technology, you'll probably be able to do it multiple times without suffering serious trauma. :D
 
Oh, come on - there's plenty of nanotube technology available by TL12 to allow for a ramp to be able to be stored on the port lounge exit. :)

Or at least a ladder....
 
Well, its the lack of a good airlock that worries me. This is a suvey ship, for landing on hostile worlds and allowing the scouts to explore. You'd think they'd like an airlock to stop those Exotic/Corrosive/Insidious Atmospheres leaking in wouldn't you?
 
Agreed Mithras, it is a bit odd and would seem a requirement.

But, if you can accept the deckplans shown as accurate and fitting in the hull shape then there's room in there for any airlock you need, just add it to the plans somewhere :)

I think my plans adapted from the classic version simply added it to the back of the lounge area (13) as seeming the most logical.
 
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