Something that has always bugged me is the introduction of combat armour with the same protection as battledress.
Why not up armour the battledress - you could add an extra 50kg and still have 50kg left for weapons.
See that if you make heavier armor, (let's say your 50 kg), while the increased strength may make it irrelevant for you trooper, it is not for the vehicles.
One of the (several) flaws I saw in MT (I don't own striker, but as I have read here that MT is based on it I asume it happens too) vehicles design is that it does not count the passenger's weight in its loaded mass. WHile this may make sense in extended acomodations (after all, if a stateroom weights 4 tons passenger weight is nearly irrelevant), it is not for seats in smaller vehicles.
A seat mas is 20 kg, wether occupied or not. A single person is weighting more than that...
Personally, I house ruled that 100 kg were addeed per passenger (human scale)
1. If the trooper has 50 kg of armor on him, the added mass would be 150 kg per trooper, and probably vehicle's performance would begin to suffer (see that dor an APC that carries 10 troopers, that's half a ton more)...
Note 1: if you look at any MT vehicle I posted in this board, you'll find this rule applied, and usually explained too
I'm with you - it was completely crazy when they made combat armour in Striker offer the same protection as Battle Dress. Undermined the whole rationale for power armour. It makes no sense that you could put that much armour on non-power suits and lug it about. There should be a marked difference in protection level.
BD and CA are equivalent for combat pourposes in CT (and in MT, IIRC, where its protection depends on TL). The only place I've seen with different protection is in AHL. The advantages for BD are in augmented strength and senses (hence the +2 to surprise), not in protection.