Condottiere
SOC-14 5K
Less Navy, more Flying Fortress.
I always assumed they where unmanned. Especially once I was in the Navy.
Unmanned turrets require a level of sophistication/automation that can potentially be challenging prior to TL=10+, hence why a "man in the loop" may be required (inside the turret itself) to make up for that potential lack of automation ... particularly with lower model number computers.Less Navy, more Flying Fortress.
Define "unmanned".Unmanned turrets require a level of sophistication/automation that can potentially be challenging prior to TL=10+
Where is the duty station?Define "unmanned".
Are we talking autonomous firing systems that decide on their own or just remote firing systems?
At least in LBB2, reloading missiles requires a gunner in/at the turret (standard magazine capacity is 3 rounds, after which one turn is required to reload). Probably wouldn't be needed for beam weapons, and these days you could probably assume automated reloading from TL-8 onward. But LBB2 is four decades old, and back then they expected it to need much higher tech than it actually does. If it were automated, the one-turn wait the rules call for wouldn't be needed. (Then again, LBB5 ignores ammunition altogether, so.)Where is the duty station?
Is it IN the turret (physically) ... or OUTSIDE the turret (like on the bridge or in engineering or somewhere else).
I just was curious contrasting, for example, the B-17 and it's manned turrets vs the B-29 and its remotely operated turrets vs something like the Phalanx CIWS "if it flies, it dies" which CAN (but typically doesn't) fire autonomously, but is, of course, "unmanned". It's just a bot asking for permission to kill things.Where is the duty station?
Is it IN the turret (physically) ... or OUTSIDE the turret (like on the bridge or in engineering or somewhere else).
This is the correct assumption, hence the "overseen by sophonts" line above.which CAN (but typically doesn't) fire autonomously, but is, of course, "unmanned". It's just a bot asking for permission to kill things.
True.It's also a role-playing/immersion feature. If you're the one doing the shooting, it puts you at a specific risk for injury from hostile fire that's different than those who aren't shooting (though they're vulnerable too if their systems get hit).
You know the turrets on the B29 where remote turrets.Less Navy, more Flying Fortress.
Umm...wut?First off power plants don’t require fuel, that is taken care of durning annual maintenance.
Maneuver drives do require fuel, most often it is water.
Go check Beltstrike... 0.05 Td per G per day. (presumably per 100Td, since it's fixated on 100Td Seekers.Umm...wut?
Me thinks you have that backward.
Power Plants consume fuel (Fusion plants, consume LHyd), and produce electrons. Lots and lots (even watts and watts!) of electrons.
Maneuver Drives run on electrons. Fuel the power plant, power the M-Drive. CT M-Drives do not require reaction mass.
"Power plant fuel under the formula (10Pn) allows routine operations and maneuver for four weeks." Bk2-Pg 15
Jump drives require lots of fuel, for what is under continual debate and discussion.
Go check Beltstrike... 0.05 Td per G per day. (presumably per 100Td, since it's fixated on 100Td Seekers.
Basic ship power is 0.07 Td per day.
CT is self-inconsistent.
Except as noted in these rules, all conventions and standards from the basic Traveller rules are considered to be in effect.
Except as noted in these rules...
T4 states:Each cubic meter of installed thruster plate drive generates 40 metric tonnes of thrust, masses 2 tonnes, requires 1 MW of power, and cost MCr 1
The thrust plate drive is developed at TL12, and is the standard spacecraft drive from that point onward. It uses gravitic principles, and requires only electrical power to operate.
The future is a plush rabbit beating on a drum and standing on a thruster plate, forever.TNE-FFS states:
T4 states:Each cubic meter of installed thruster plate drive generates 40 metric tonnes of thrust, masses 2 tonnes, requires 1 MW of power, and cost MCr 1
The thrust plate drive is developed at TL12, and is the standard spacecraft drive from that point onward. It uses gravitic principles, and requires only electrical power to operate.
No fuel purifiers on ships under 10,000 dtons.
Yeah, we like our universe a little more rugged and dangerous.
CT friendly. I like it.Particle Barbettes and turret are +2 to hit, 2 hits and 1 radiation hit. Armor will effect the regular hits, but it takes nuclear damper to stop the radiation Hit.
I’m using the plasma thruster as maneuver drive, following the CT77 model.Umm...wut?
Me thinks you have that backward.
Power Plants consume fuel (Fusion plants, consume LHyd), and produce electrons. Lots and lots (even watts and watts!) of electrons.
Maneuver Drives run on electrons. Fuel the power plant, power the M-Drive. CT M-Drives do not require reaction mass.
"Power plant fuel under the formula (10Pn) allows routine operations and maneuver for four weeks." Bk2-Pg 15
Jump drives require lots of fuel, for what is under continual debate and discussion.
Note it’s note that they don’t use fuel, it is that power plants are refueled at the annual mantinance.. And nothing suggests the Power Plants do not use fuel.