It just occurred to me that a possible tweak for T20 combat might be to use the old Runequest hit location tables, for a bit of flavour. Any time that LifeBlood damage is taken, roll a d20, depending on the successful attack type, to find the location hit:
Melee Missile
1-4 1-3 : Right Leg
5-8 4-6 : Left Leg
9-11 7-10 : Abdomen
12 11-15 : Chest
13-15 16-17 : Right Arm
16-18 18-19 : Right Arm
19-20 20 : Head
(sorry, can't line up the table too well).
I suppose that you could even go so far as to distribute LifeBlood in a similar way to RQ as well.
I can't quite remember the percentages of HP allocated to locations etc in RQ, I think it was:
Legs: 33% each
Arms: 25% each
Chest & Abdomen: 40% each
Head: 33%
Yes, overall, that adds up to more than 100%, whenever you take a hit on a location, you reduce the location AND your overall LifeBlood by the damage amount. Limb is maimed or lost if it goes negative by more than it's normal positive maximum i.e. if leg has 5 HP, then you lose it if it goes to -6 or less. Might this be a bit too nasty?
cheers,
Mark.
Melee Missile
1-4 1-3 : Right Leg
5-8 4-6 : Left Leg
9-11 7-10 : Abdomen
12 11-15 : Chest
13-15 16-17 : Right Arm
16-18 18-19 : Right Arm
19-20 20 : Head
(sorry, can't line up the table too well).
I suppose that you could even go so far as to distribute LifeBlood in a similar way to RQ as well.
I can't quite remember the percentages of HP allocated to locations etc in RQ, I think it was:
Legs: 33% each
Arms: 25% each
Chest & Abdomen: 40% each
Head: 33%
Yes, overall, that adds up to more than 100%, whenever you take a hit on a location, you reduce the location AND your overall LifeBlood by the damage amount. Limb is maimed or lost if it goes negative by more than it's normal positive maximum i.e. if leg has 5 HP, then you lose it if it goes to -6 or less. Might this be a bit too nasty?
cheers,
Mark.