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Hit Location?

hemulen

SOC-12
It just occurred to me that a possible tweak for T20 combat might be to use the old Runequest hit location tables, for a bit of flavour. Any time that LifeBlood damage is taken, roll a d20, depending on the successful attack type, to find the location hit:

Melee Missile
1-4 1-3 : Right Leg
5-8 4-6 : Left Leg
9-11 7-10 : Abdomen
12 11-15 : Chest
13-15 16-17 : Right Arm
16-18 18-19 : Right Arm
19-20 20 : Head

(sorry, can't line up the table too well).

I suppose that you could even go so far as to distribute LifeBlood in a similar way to RQ as well.

I can't quite remember the percentages of HP allocated to locations etc in RQ, I think it was:

Legs: 33% each
Arms: 25% each
Chest & Abdomen: 40% each
Head: 33%

Yes, overall, that adds up to more than 100%, whenever you take a hit on a location, you reduce the location AND your overall LifeBlood by the damage amount. Limb is maimed or lost if it goes negative by more than it's normal positive maximum i.e. if leg has 5 HP, then you lose it if it goes to -6 or less. Might this be a bit too nasty?

cheers,

Mark.
 
If you want to do hit locations quickly, just for colour, take the attack roll, remove and tens digit (so 23 would be 3, 19 would be 9, etc) and then do a 0 to 9 location table. It would be quicker as there is not an extra die roll, and do the job.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Ranged Melee
0 0 = Head
1 1-2 = Left Arm
2 3-4 = Right Arm
3-5 5-6 = Torso
5-6 7 = Abdomen
8 8 = Left Leg
9 9 = Right Leg</pre>[/QUOTE](this table reflects the fact that most shots are aimed at main body mass when you are aiming quickly at range, or at the upper half of the body in melee - use normal called shots for hitting specific locations)


Shane
 
Hm, not a bad idea at all, although I do wonder about the grouping of hits like this, since most to hit rolls that actually hit are likely to be just below or just above 20 rather than an even spread - but that's only a rough feeling I've got, rather than being based on any solid evidence, so I could be talking complete rubbish!

You could roll an extra d10 or d20 with your attack roll or your damage roll, which is what we used to do for RQ, and takes no extra time.

Mnid you, keeping track of locations can be a fair bit of extra work for the GM, maybe not so bad in T20 since there's not so many healing spells flying around!

cheers,

Mark
 
Originally posted by Mark B.:
Hm, not a bad idea at all, although I do wonder about the grouping of hits like this, since most to hit rolls that actually hit are likely to be just below or just above 20 rather than an even spread.

That makes sense - soemthing I had forgotten about.

You could roll an extra d10 or d20 with your attack roll or your damage roll, which is what we used to do for RQ, and takes no extra time.

You obviosuly don't know my players! I think they try and recreate Hichcock-like suspense in the lead-up to die rolls!


I reckon in the long run that it is simpler to decide where the PC has been hit based on the damage done and the situation/stance of the PC. I make a judgement call along those lines if it becomes important.


Shane
 
Evening Mark B.

I have finally figured out how to get a table to line up neatly hereand I will share with you the not so secret secret. Use the Instant UBB code button marked "Code." Of course I only took about 70 or 80 posts to figure this out ;) , but whatya expect from a retired submarine sailor. :D

Originally posted by Mark B.:
It just occurred to me that a possible tweak for T20 combat might be to use the old Runequest hit location tables, for a bit of flavour. Any time that LifeBlood damage is taken, roll a d20, depending on the successful attack type, to find the location hit:

Melee Missile
1-4 1-3 : Right Leg
5-8 4-6 : Left Leg
9-11 7-10 : Abdomen
12 11-15 : Chest
13-15 16-17 : Right Arm
16-18 18-19 : Right Arm
19-20 20 : Head

(sorry, can't line up the table too well).

I suppose that you could even go so far as to distribute LifeBlood in a similar way to RQ as well.

I can't quite remember the percentages of HP allocated to locations etc in RQ, I think it was:

Legs: 33% each
Arms: 25% each
Chest & Abdomen: 40% each
Head: 33%

Yes, overall, that adds up to more than 100%, whenever you take a hit on a location, you reduce the location AND your overall LifeBlood by the damage amount. Limb is maimed or lost if it goes negative by more than it's normal positive maximum i.e. if leg has 5 HP, then you lose it if it goes to -6 or less. Might this be a bit too nasty?

cheers,

Mark.
 
Excellent! I shall try it immediately:

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">1-4 1-3: R Leg
5-8 4-6: L Leg</pre>[/QUOTE]Wow, fantastic! Thank you. I'm sure I would have noticed those buttons in a few months time or so. I might even have worked out what they did...

cheers,

Mark
 
You're welcome, heck I even asked to be let into the not so secret secret and still had to figure out how to use some of the buttons. I am still experimenting. In fact I went out a pickup a couple of books on HTML, which is now disabled. Oh, well I needed another leveling device for a table. ;)


Originally posted by Mark B.:
Excellent! I shall try it immediately:

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">1-4 1-3: R Leg
5-8 4-6: L Leg</pre>
Wow, fantastic! Thank you. I'm sure I would have noticed those buttons in a few months time or so. I might even have worked out what they did...

cheers,

Mark
[/quote]
 
I prefer the 3rd Edition Chivalry & Sorcery hit location tables. I use them with called-shots and Critical hits. There are also tables for non-humanoid creatures.

:cool:
 
BTW,

I have a couple of PDF's of the hit location tables that have been cleaned up of any C&S references so they can be used in different systems. The tables use percentage dice, and the PDF's are left open so you can alter them. I can also send them as RTF's.

You can email me at the following if you wish for a copy:

justacaveman@attbi.com

:cool:
 
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