I've been playing around with creating a Python routine to see just how effective ships in High Guard actually are. I thought I'd try with some ostensibly equitable vessels, a Chrysanthemum and a Fer de Lance, and was in for a bit of a surprise. I've modified the original routine to run 100 battles and give me some stats on who wins and loses, with some colour, and unfortunately for the old Chrysanthemum it doesn't fare too well against a peer vessel. I'm going to try a few of them against the Midu Agashaam once I've got the 1000-battles routine squared away, but below is a common outcome for 100 encounters of the Chrys and the FdL:
Hi CG, that works well! I ran it five times again, here’s the last lot of results. I must say that if I was a government purchasing ships I’d be far more inclined to buy the FdL than the Chrys!
=== Multi-battle summary ===
Trials: 100
By outcome mode (overall):
Kill : 3 ( 3.0%)
Cripple : 51 ( 51.0%)
Withdraw: 32 ( 32.0%)
Draw : 14 ( 14.0%)
Average rounds by mode:
Kill : 8.33 rounds (based on 3 battles)
Cripple : 5.18 rounds (based on 51 battles)
Withdraw: 6.50 rounds (based on 32 battles)
Draw : 11.00 rounds (based on 14 battles)
By side and mode:
Chrysanthemum:
Kill : 3 ( 3.0%)
Cripple : 3 ( 3.0%)
Withdraw: 0 ( 0.0%)
Draw : 0 ( 0.0%)
Fer-de-lance:
Kill : 0 ( 0.0%)
Cripple : 48 ( 48.0%)
Withdraw: 0 ( 0.0%)
Draw : 0 ( 0.0%)
Draw:
Kill : 0 ( 0.0%)
Cripple : 0 ( 0.0%)
Withdraw: 32 ( 32.0%)
Draw : 14 ( 14.0%)
Average rounds by side and mode (where applicable):
Chrysanthemum:
Kill : 8.33 rounds (n=3)
Cripple : 8.00 rounds (n=3)
Withdraw: n/a (n=0)
Draw : n/a (n=0)
Fer-de-lance:
Kill : n/a (n=0)
Cripple : 5.00 rounds (n=48)
Withdraw: n/a (n=0)
Draw : n/a (n=0)
Draw:
Kill : n/a (n=0)
Cripple : n/a (n=0)
Withdraw: 6.50 rounds (n=32)
Draw : 11.00 rounds (n=14)
One vessel withdraws if it has lost it's weapons but still has M and J, or just M, motive power. So the FdL can cripple the Chrys in about half of all fights, but just can't finish it off without being badly damaged itself and needing to withdraw. I'll post more results here as I get them, but it's slow going due to too many commitments ATM.
Hi CG, that works well! I ran it five times again, here’s the last lot of results. I must say that if I was a government purchasing ships I’d be far more inclined to buy the FdL than the Chrys!
=== Multi-battle summary ===
Trials: 100
By outcome mode (overall):
Kill : 3 ( 3.0%)
Cripple : 51 ( 51.0%)
Withdraw: 32 ( 32.0%)
Draw : 14 ( 14.0%)
Average rounds by mode:
Kill : 8.33 rounds (based on 3 battles)
Cripple : 5.18 rounds (based on 51 battles)
Withdraw: 6.50 rounds (based on 32 battles)
Draw : 11.00 rounds (based on 14 battles)
By side and mode:
Chrysanthemum:
Kill : 3 ( 3.0%)
Cripple : 3 ( 3.0%)
Withdraw: 0 ( 0.0%)
Draw : 0 ( 0.0%)
Fer-de-lance:
Kill : 0 ( 0.0%)
Cripple : 48 ( 48.0%)
Withdraw: 0 ( 0.0%)
Draw : 0 ( 0.0%)
Draw:
Kill : 0 ( 0.0%)
Cripple : 0 ( 0.0%)
Withdraw: 32 ( 32.0%)
Draw : 14 ( 14.0%)
Average rounds by side and mode (where applicable):
Chrysanthemum:
Kill : 8.33 rounds (n=3)
Cripple : 8.00 rounds (n=3)
Withdraw: n/a (n=0)
Draw : n/a (n=0)
Fer-de-lance:
Kill : n/a (n=0)
Cripple : 5.00 rounds (n=48)
Withdraw: n/a (n=0)
Draw : n/a (n=0)
Draw:
Kill : n/a (n=0)
Cripple : n/a (n=0)
Withdraw: 6.50 rounds (n=32)
Draw : 11.00 rounds (n=14)
One vessel withdraws if it has lost it's weapons but still has M and J, or just M, motive power. So the FdL can cripple the Chrys in about half of all fights, but just can't finish it off without being badly damaged itself and needing to withdraw. I'll post more results here as I get them, but it's slow going due to too many commitments ATM.