Get rich quick, they said. Make a fortune, they said. Buy a free trader, and become a merchant – there's gold out there among the stars. But it didn't work out that way. You came out here to the fringe of the Empire, to what you thought was a safe backwater; of course it wasn't. They never are. You're struggling just to make the payments on the mortgage, and somehow keep the ship maintained. And now there is a crew you are responsible for.
But you have a ship. And you've found freedom out here, not being bound to one world in the cluster, but able to roam. You can get away from your problems; at least some of them. Maybe you won't get rich of this life; but maybe, just maybe, you wouldn't want to. And your crew; well each of them seems to have some secret, somewhere. Or just loves the life, as you are beginning to. Just keep flying. Something's bound to turn up.
This is a rather more gritty campaign, to be run using GURPS: Traveller and set in the Traveller universe. No knowledge of the Traveller universe is required; I've deliberately set it in an area where canon does not dare to venture much (Antares sector). Some knowledge of the GURPS rules would be useful, but GURPS: Lite will suffice for the campaign. This will be much lower-key, in the style of Firefly. As far as chargen, anything goes as long as it fits the universe; I'm being very liberal on character creation.
It's being run out of my house in Isleworth on alternate Sundays; we have some players but a couple of empty chairs if anyone is interested. You can get in touch at methuslah@ntlworld.com
Thanks,
Richard
But you have a ship. And you've found freedom out here, not being bound to one world in the cluster, but able to roam. You can get away from your problems; at least some of them. Maybe you won't get rich of this life; but maybe, just maybe, you wouldn't want to. And your crew; well each of them seems to have some secret, somewhere. Or just loves the life, as you are beginning to. Just keep flying. Something's bound to turn up.
This is a rather more gritty campaign, to be run using GURPS: Traveller and set in the Traveller universe. No knowledge of the Traveller universe is required; I've deliberately set it in an area where canon does not dare to venture much (Antares sector). Some knowledge of the GURPS rules would be useful, but GURPS: Lite will suffice for the campaign. This will be much lower-key, in the style of Firefly. As far as chargen, anything goes as long as it fits the universe; I'm being very liberal on character creation.
It's being run out of my house in Isleworth on alternate Sundays; we have some players but a couple of empty chairs if anyone is interested. You can get in touch at methuslah@ntlworld.com
Thanks,
Richard