How do you deal with it where a world has greater gravity than a ship's M-drive potential?
(Mainly thinking about CT and other rulesets with simpler ship design; I think GURPS and T5 go into some detail on a ship's aerodynamics.)
You might say the ship just can't get off the ground (and will crash if it attempts to land).
Another way to handle it might be that streamlined ships can still take off (and make controlled landings) where Atm is 4 or greater and the pilot makes one or more successful Piloting throws.
(Mainly thinking about CT and other rulesets with simpler ship design; I think GURPS and T5 go into some detail on a ship's aerodynamics.)
You might say the ship just can't get off the ground (and will crash if it attempts to land).
Another way to handle it might be that streamlined ships can still take off (and make controlled landings) where Atm is 4 or greater and the pilot makes one or more successful Piloting throws.