<BLOCKQUOTE>quote:</font><HR>Originally posted by n2s:
Marc will do T5 when he needs to or he wants to. But I'll still have fun speculating about it all while I read the reprints and the new stuff from Steve Jackson Games' GURPS Traveller and Quicklink Interactive's d20 Traveller and the stuff my group dreams up.
Like Marc I'm just fat* and happy too.<HR></BLOCKQUOTE>
Gotta agree. As far as having high-quality material published and available, Traveller (as concept/trademark/Universe/franchise/gaming-style, if not necessarily ruleset) today is in the best shape it's been in a decade or longer, and with the imminent release of T20 things only look to be getting even better.
So under the circumstances T^5 becomes something of a mirror for our Traveller desires, onto which everybody can project their hopes and desires for the "ultimate ideal Traveller set" combining the best of all previous editions along with great new ideas in a way which will not only satisfy the grognards but also seduce whole new generations with its obvious superiority to everything else on the market.
And it's definitely easier and more fun to dream, speculate, and argue about what should make up "the perfect Traveller" when there's new high quality material on store shelves than it was in the bad old post-GDW/IG days, when Traveller seemed headed for likely extinction (Ironically, for a company which was only in the Traveller-publishing business for the purpose of increasing the value of their movie-tie-in rights, each new shoddy that product IG released actually lessened the trademark's value, alienating existing fans and turning-off potential converts; all things considered it's surprising the name 'Traveller' retains as much cachet as it does: thank you CT reprints and Loren Wiseman!).
T^5 may very well appear someday, after the CT reprints are finished, and after GT and T20 have run their courses, and when that happens it'll be very unlikely to actually fulfill most/any of our ideals, but until that day T^5 doesn't exist 'only in the mind of Marc W. Miller,' it exists in the mind of everyone who's ever contemplated "the perfect Traveller," and, in all of our minds, it actually is Perfect.
(FWIW my personal Perfect Traveller consists mainly of MT, simplified occasionally to its CT roots, liberally sprinkled with bits of T4.1 playtest files and occasional doodads of my own invention, spread across numerous marked-up rulebooks, a handful of MS Word files, and my own imagination. And while I think it somewhat a shame that my house version isn't Official/Canonical, I also think that, as long as people are actually playing "Traveller" in some form or another, numerous competing/divergent homebrew systems are ultimately better than a single Official system of questionable quality (IMO: TNE, T4) -- since I'll never convince everybody to play My Way, let them all play their own ways. I'd rather learn/teach a few new rules every time I meet a new group of players than have everybody uniformly following the same (IMO) turkey, and nothing Ryan Dancey says can convince me otherwise.)