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Funniest Adventure Moments

Had a group playing the Argon Gambit, basically a bunch of solomani party officials were competing for power and one had discovered some dirt on the leading solomani. She had arranged a local crook to steal the info and had it over to her, butthe crook decided to hang onto to the info for more money.

The Travellers had been hired to get the info back. Anyway they drive out to the thugs villa in their shiney new ATV. Driver only has ATV-0 - not a problem on the computer controlled streets where they hook the ATV into the computers traffic control.

Once they get to the villa, they decide to burst straight in for max shock and awe, but rather than hit the defended gate, they decide to drive round the back and burst throught the garden wall with their ATV and suprise the crook and his guards.

Works just fine except the crook has a swimming pool out back, with a rubbish driver, it was a good thing that ATVs float.

Cheers
Shield
 
(first post, oh god)

I have at least one good story for here.
So, a group of players (in Traveller) were investigating a lab ship that had stopped communicating with the ground. One player, Bolter, nearly got blown away during the entry through the cargo bay as all the air came out. The two players and a scout NPC looked around and found two other players, one a marine and the other from the army, both acting as security(the crew had gone crazy and killed each other, except for five guys, one whom had attacked a Vargr in the group). They searched the ship, the army grunt tripped and fell and took a point of damage (no joke), and also found a scientist. Needing a way off the ship (they didn't have vac suits, the other three did) the marine, army grunt, and scientist went to the pinnace while two others went to find out what exactly had happened, and Bolter (who did stuff like this in later missons) decided to go to the bridge.

The scientist went crazy seeing the light near the pinnace and beat up the marine. Grunt turns, smg in hand, and lets loose a burst which kills the scientist with the first shots, and then blows up! Meanwhile, the other two decide scew this, Vargr hears explosion, finds marine near unconcious, scientist dead, and grunt swearing repeatedly. At the same time, Bolter is going to the bridge (we still don't know why) and has dual silenced autopistols. Suddenly, a scientist comes out and attacks him, but Bolter fails at shooting him, gets knocked out, and stored in a fuel tank. The grunt stayed in the pinnace while everyone else searched for Bolter for the rest of the game, and later used Bolter as a projectile for playing catch with the marine while waiting for the Vargr and scout to finish opening the ship to vaccum to kill whatever was left on it (and not protected).
 
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I Kick the Zhodani

It's about 15 years ago, we're playing Traveller [TNE maybe?]. The Zhodani teleport commandos have made their way onto our ship and are trying to capture us all. One of the players is playing the big tough psionic Vargr Imperial Marine officer. We played until fairly late at night and the player worked early hours so he had a tendancy to fall asleep during the game.

The Vargr escapes into the ductwork and the Zhodani goes in after him. Play passes to the other players and when it swings back around to the Vargr the players asleep. The Referee says 'Wake up, what do you do about the Zhodani chasing you?" "Um, I shoot him." [Ref] "You're out of ammo, remember?" "Oh, yeah. I'll psionically assault him." That fails to stop the Zho but burns the PC's last psi strength points.

The combat passes to the other players, and the player falls asleep again. The next round the Ref says "Wake up, What do you do about the Zhodani?" "I shoot him" [Ref] "You're out of ammo." "I psionically assault him." [Ref] "You're out of points" "Oh, yeah." "I kick him." [Ref] "You know he's wearing Combat Armor?" "Yeah, I kick him."

Player rolls the dice, and the big Vargr kicks the Zhodani to death.
 
Yes, Peter, It was TNE... but with MT Psionics, ant CT setting.

(I was the Ref....)
 
Pure AWESOME!!!!!

Well we were fighting a bone devil :devil: in 3.5 D&D and losing horribly due to its high AC and incredible damage reduction. I was a mystic theruge. After lobing a couple holy smites and dissmissals his way he got pissed and stuffed me in a torture device. Several spells failed to release me from the coffin like device and then fire ants started to crawl all over me. I fireballed myself. The massive contained blast caused a superheated metal door to fly off and wack the bone devil to the ground. I stepped out of the smouldering wreckage, said "Welcome to heaven!" and crushed his skull with my silver mace.
 
AD&D.
The dwarf drank the "drink me" potion.
Just like Alice he grew to a fantastic size.

Unlike Alice he was in an enclosed space & was crushed to death.

The rest of the party finding themselves trapped in a dead end tunnel, had to tunnel their way out through their former comrade.
 
AD&D.
The dwarf drank the "drink me" potion.
Just like Alice he grew to a fantastic size.

Unlike Alice he was in an enclosed space & was crushed to death.

The rest of the party finding themselves trapped in a dead end tunnel, had to tunnel their way out through their former comrade.

OMG That is both funny and disturbing and so::rofl::oo::rofl::oo::
 
I played MERP almost weekly for nearly 10 years; the group had a few core members, others who came and went.
For a while we had 2 members who enjoyed the game, but hated each other, both in real life and as their characters.
One session we were about to ambush a group of Orcs, when these two decide to settle things between them. Imagine the surprise for the Orcs when 2 humans pop up beside them and start attacking... each other.
The rest of use try to fight the Orcs, while simultaneously either trying to stop the fight, or taking sides. During that battle, we beat the Orcs- but every single member of the party took at least a B critical from another member of the party.

A year or two later, we had to sneak into Mordor (during the period when Sauron was just returning). We were using camels instead of horses, and had to sneak past a camp of guards.
The plan is, we cast silence and invisibility spells on everyone and just ride past. It all goes well, until right beside the camp, one pc fails his ride roll and falls off.
The fall disrupts his invisibility spell, but in the dark he is not spotted. The impact knocks him out, so he is lying on the road right beside the guards. The camel wanders off somewhere- we try to stop it, when the GM says "An invisible man has just silently fallen off an invisible camel. Exactly how did you find out about this?"
So we ride on, thinking all is well. A mile further on, we stop at the rendesvous point and call the roll- one player missing of course. So we go back and search- finding the player lying on the road was easy (unlike the guards, we knew there was someone to look for).
However, searching an enemy camp in the middle of the night, without alerting any guards, trying to find a wandering invisible camel... :rofl:
 
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Since others are throwing out D&D tales as well, one came to mind from the joyful days of the mid-80's...

One of my rare forays into playing a magic user and we were headed into a stealthy situation - whereupon another player asked for an invisibility to be cast upon them.

We were using rolls for stuff in those days, and I happened to fumble the spell for half effect but 10 times duration...

Which led to the party joking about my new creation of a "half elf" as the other character was invisible from the waist down for the rest of the game.
 
The first time I allowed someone to play a Paladin in one of my games, he spent the first hour rolling him up and equipping him. Since the party was of a certain level, I allowed the Paladin to start off at the same level as the lowest-level player already in the game. Okay, this player had DM'ed several times, knew the rules and respected my decisions, so I thought "What could go wrong?"

The paladin gets introduced to the party (LN, LG and NG), and there's the usual banter. The adventure is presented, and it becomes apparent that there will be overland travel involved. About 10 minutes into the adventure, the Paladin decides to call for his Warhorse. So he receives a vision that his Warhorse is a few miles down the road leading out of town, beyond a pass that is guarded by an Ogre Mage and his minions.

"Piece of cake!" he claims, jumps on the nearest tethered horse and rides off down the road.

Except that the horse he was on wasn't his horse.

Not only did he lose all of his Palidinic powers, but he had to meet with the local magistrate to face charges of horse theft. Fortunately, the magistrate owed the party leader (a Ranger) a few favors, so he let the ex-Paladin off with a hefty fine (all the gold he had) and placed him under the custody of the party leader.

We called him the 10-Minute Paladin after that.
 
Back in the day one of our big fears was accidentally flying into a Frontier cruiser's spinal mount. The joke was that as we looked ahead our last words would be "What's that light?" :)
 
As a sidebar: that was my favorite mission in the third Wing Commander game: flying a torpedo bomber down the maw of a massive planet-cracking spinal gun and then out again to destroy the supership. It was always a thrill to try to make it out in time.
 
The funniest would been an incident back before I GM'd a Traveller game. The GM had set up a situation where gunplay was the intent by having two starport merc guards harass the party. Instead, my wife's character (ex-marine) walks to the guards & growls 'If I have sex with both of you-will that put an end to this nonsense?' The stunned look on the GM's face was priceless, he had no idea how to react for about 5 minutes. The upshot was the party was able to continue on with further pestering by the guards.
 
The funniest would been an incident back before I GM'd a Traveller game. The GM had set up a situation where gunplay was the intent by having two starport merc guards harass the party. Instead, my wife's character (ex-marine) walks to the guards & growls 'If I have sex with both of you-will that put an end to this nonsense?' The stunned look on the GM's face was priceless, he had no idea how to react for about 5 minutes. The upshot was the party was able to continue on with further pestering by the guards.

Sooo.... what happened? :devil: :smirk:
 
"Piece of cake!" he claims, jumps on the nearest tethered horse and rides off down the road.

Except that the horse he was on wasn't his horse.

Not only did he lose all of his Paladinic powers, but he had to meet with the local magistrate to face charges of horse theft.
Sometimes players do the oddest things. What on Earth possessed this one to deliberately steal a horse even after you pointed out to the player what he was doing and warned him about the consequences? Yup, he sure deserved his fate.


Hans
 
... What on Earth possessed this one to deliberately steal a horse even after you pointed out to the player what he was doing and warned him about the consequences? ...
You got the sequence backwards. First, he claimed he knew all there was to know about Paladins (who was I to argue?). Then he stole the horse, then I reminded him of the consequences.

Hilarity ensued.

:D
 
Sometimes players do the oddest things. What on Earth possessed this one to deliberately steal a horse even after you pointed out to the player what he was doing and warned him about the consequences? Yup, he sure deserved his fate.


Hans
Minor rant; another reason I'm not a fan of D&D. A paladin, historically, was a knight or well to do man-at-arms who had religious conviction in his duty. He wasn't "special" as such other than his oath to whatever it was he was sworn to.
 
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