I have them. Tried back 30 years ago to run Stalking the Night Fantastic. We had fun. Particularly when they encountered stereo types, twins visually but only one person. (Was likely a typo but I liked the idea so I went with it.) But it didn't take as far as long term play.Anyone else seen FTL:2448? It, like the Arduin Grimoire for D&D it is a nice supplement.
I picked up the combined PDF relatively recently. The setting definitely has its points of interest and mechanics look as if they'd run better than some much later offerings.Anyone else seen FTL:2448? It, like the Arduin Grimoire for D&D it is a nice supplement.
Yes. I thought Bureau 13 was too complex... and so skimmed FTL:2448... and said, "Oh, hell no!"Anyone else seen FTL:2448? It, like the Arduin Grimoire for D&D it is a nice supplement.
Of course, why anyone would shoot at those locations anyway. Free point of armor.When a Texan belt-buckle or police badge is about 1 hit location, you've got WAY too many.
Hit location is randomized....Of course, why anyone would shoot at those locations anyway. Free point of armor.
Does that system include the small Bible in the chest pocket as armor too? (Or was it a whiskey flask?)Of course, why anyone would shoot at those locations anyway. Free point of armor.
FTL:2448 is product of its times ('80s). Genius ideas, scanty in some details (a good thing) to inspire imagination, sometimes overly complex and sometimes bad production values. From a Hard Science standpoint, all the different methods of FTL travel seemed silly, but it was fine for flexible space opera/fantasy. Still it is from one of favorite game companies, Tri Tac Games. I picked it up because it was from the same company that made Fringeworthy, which I like even more. I am sad that Richard Tucholka died and never produced a d20 Modern version of it as he did with Bureau 13 and Fringeworthy or a Traveller version. But now with the new MgT2 books (High Guard and World Builder's Handbook) HMMM..Anyone else seen FTL:2448? It, like the Arduin Grimoire for D&D it is a nice supplement.


One heck of a good sourcebook in its own way.
I love Fringeworthy, and wish it got more attention.FTL:2448 is product of its times ('80s). Genius ideas, scanty in some details (a good thing) to inspire imagination, sometimes overly complex and sometimes bad production values. From a Hard Science standpoint, all the different methods of FTL travel seemed silly, but it was fine for flexible space opera/fantasy. Still it is from one of favorite game companies, Tri Tac Games. I picked it up because it was from the same company that made Fringeworthy, which I like even more. I am sad that Richard Tucholka died and never produced a d20 Modern version of it as he did with Bureau 13 and Fringeworthy or a Traveller version. But now with the new MgT2 books (High Guard and World Builder's Handbook) HMMM..And of course he made the first K'Kree oriented skirmish game. Where do you think I got "My Little Ponies of Death from? 1248 Books?
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I love Fringeworthy, and wish it got more attention.
The system did have some......foibiles.
Roll for hit location!
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Technically, yes.Does that system include the small Bible in the chest pocket as armor too? (Or was it a whiskey flask?)
Reality? A graze off your titanium ring still is going to transfer a bunch of energy to the hand. Probably incise a nice crescent upon the hand, and possibly break the finger anyway.So, if you're wearing that titanium ring that Bud wears in the Abyss, and you get the right hit location, then I guess it's just a glancing blow with no effect!
