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FTL:2448 in 2300

I look at the Tri-tac stuff as supplemental material. I like the ships though, and use the Kansas class as a large freighter in the 2300 universe.
 
Anyone else seen FTL:2448? It, like the Arduin Grimoire for D&D it is a nice supplement.
I have them. Tried back 30 years ago to run Stalking the Night Fantastic. We had fun. Particularly when they encountered stereo types, twins visually but only one person. (Was likely a typo but I liked the idea so I went with it.) But it didn't take as far as long term play.

That hasn't kept me from mining for ideas from the Tri-Tac games. Took Incursion into West End's D6 which worked well. Hoping we can get back to it soon.
 
Anyone else seen FTL:2448? It, like the Arduin Grimoire for D&D it is a nice supplement.
I picked up the combined PDF relatively recently. The setting definitely has its points of interest and mechanics look as if they'd run better than some much later offerings.
 
Anyone else seen FTL:2448? It, like the Arduin Grimoire for D&D it is a nice supplement.
Yes. I thought Bureau 13 was too complex... and so skimmed FTL:2448... and said, "Oh, hell no!"

When a Texan belt-buckle or police badge is about 1 hit location, you've got WAY too many.
 
Anyone else seen FTL:2448? It, like the Arduin Grimoire for D&D it is a nice supplement.
FTL:2448 is product of its times ('80s). Genius ideas, scanty in some details (a good thing) to inspire imagination, sometimes overly complex and sometimes bad production values. From a Hard Science standpoint, all the different methods of FTL travel seemed silly, but it was fine for flexible space opera/fantasy. Still it is from one of favorite game companies, Tri Tac Games. I picked it up because it was from the same company that made Fringeworthy, which I like even more. I am sad that Richard Tucholka died and never produced a d20 Modern version of it as he did with Bureau 13 and Fringeworthy or a Traveller version. But now with the new MgT2 books (High Guard and World Builder's Handbook) HMMM..:unsure: And of course he made the first K'Kree oriented skirmish game. Where do you think I got "My Little Ponies of Death from? 1248 Books? 🤪

Fringeworthy.jpgMurderhoof.jpg
 
One heck of a good sourcebook in its own way.
FTL:2448 is product of its times ('80s). Genius ideas, scanty in some details (a good thing) to inspire imagination, sometimes overly complex and sometimes bad production values. From a Hard Science standpoint, all the different methods of FTL travel seemed silly, but it was fine for flexible space opera/fantasy. Still it is from one of favorite game companies, Tri Tac Games. I picked it up because it was from the same company that made Fringeworthy, which I like even more. I am sad that Richard Tucholka died and never produced a d20 Modern version of it as he did with Bureau 13 and Fringeworthy or a Traveller version. But now with the new MgT2 books (High Guard and World Builder's Handbook) HMMM..:unsure: And of course he made the first K'Kree oriented skirmish game. Where do you think I got "My Little Ponies of Death from? 1248 Books? 🤪

View attachment 3768View attachment 3767
I love Fringeworthy, and wish it got more attention.
The system did have some......foibiles.
Roll for hit location!
1775700406981.png
 
So, if you're wearing that titanium ring that Bud wears in the Abyss, and you get the right hit location, then I guess it's just a glancing blow with no effect!
 
So, if you're wearing that titanium ring that Bud wears in the Abyss, and you get the right hit location, then I guess it's just a glancing blow with no effect!
Reality? A graze off your titanium ring still is going to transfer a bunch of energy to the hand. Probably incise a nice crescent upon the hand, and possibly break the finger anyway.

I find any HLT more detailed than the TD one for MegaTraveller too detailed.
1775760728371.png
from TD13 p 33
 
We used to do the opposite. Roll the damage normally, and base the hit location narratively on the amount of damage done. High damage hit? Must've been a headshot.
 
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