Supplement Four
SOC-14 5K
Note: In posts #46-58 of THIS THREAD, I suggest a fix for T5's method of calculating Spectacular Success. I copy the idea here so that the idea can be discussed in it's own thread--one of my T5 Fix threads.
Problem: Page 136 of T5 describes Spectacular Success as occuring when three ones are thrown on Difficult or harder tasks (3D or more dice for difficulty).
The first issue is that Spectacular Success is not possible on the easiest of tasks (Easy and Average tasks). Why? If the task is easy, isn't it logical that it should be easier to throw Spectacular Success on that level of task?
The next issue with the rule as written is that Spectacular Success becomes easier the harder the task becomes. It's much easier to throw three ones on a Beyond Impossible 8D difficulty task than it is to throw three ones on a 3D Difficult task. Isn't this completely backwards? Shouldn't it be harder to throw SS as the task itself gets harder?
Solution: Change the rule that indicates SS has occurred. Instead, use a target number to indicate that a Spectacular Success has been achieved.
Add skill to the die code of the task's difficulty. If the result of the throw is equal to or less than this number, then Spectacular Success has occurred.
Example: Let's use the example for SS straight out of the T5 rulebook.
OK, so the task is...
To retrieve the selected information
Difficult (3D)<(Computer + EDU)
SS means the search returns the planetary communications grid master system password.
So, Buzz is throwing 3D for 10 or less.
SS happens if the roll is 6 or less (Computer-3 plus 3D Difficulty).
Failure happens if the roll is 11-18.
Success happens if the roll is 7-10.
*Spectacular Success happens if the roll is 3-6
Spectacular Success is tied to Skill: Using this fix, Spectacular Success becomes easier for the more skilled characters. Doesn't it make sense that the highly skilled will throw SS more often?
Consider the example above. That character has a 50% chance of success in rolling 10 or less on 3D. And, he's got a 9% shot at throwing Spectacular Success--his result would have to be 6 or less.
Take the exact same character, but reduce his skill to Computer-1 and see how it effects the chance at Spectacular Success.
The task would now succeed on a throw of 8 or less, but the task difficulty would grow to 4D because of the This Is Hard rule. That means that Spectacular Success would happen on a throw of 5 or less.
Thus, the character with the lowered Computer skill would have a 5% chance of success on the task overall and a less than 1% chance to achieve Spectacular Success.
Let's take the This Is Hard rule out of the mix in order to just focus on the effects of my SS tweak.
Use the same example from above, but lower the difficulty to 2D. The Computer-3 character would succeed on a throw of 10 or less, and SS would occur if the throw is 5 or less.
That means the Computer-3 character has a 92% chance of success on the task and a 28% chance of making Spectacular Success.
Now, reduce the same character by one skill level. Make him Computer-2. The This Is Hard rule is not activated, and now, the character needs a 9 or less on 2D to succeed at the task. If he rolls 4 or less, he's rolled Spectacular Success.
That's a 83% chance of success on the task, and a 17% chance of rolling Spectacular Success.
See the influence of the character's expertise--his skill?
Problem: Page 136 of T5 describes Spectacular Success as occuring when three ones are thrown on Difficult or harder tasks (3D or more dice for difficulty).
The first issue is that Spectacular Success is not possible on the easiest of tasks (Easy and Average tasks). Why? If the task is easy, isn't it logical that it should be easier to throw Spectacular Success on that level of task?
The next issue with the rule as written is that Spectacular Success becomes easier the harder the task becomes. It's much easier to throw three ones on a Beyond Impossible 8D difficulty task than it is to throw three ones on a 3D Difficult task. Isn't this completely backwards? Shouldn't it be harder to throw SS as the task itself gets harder?
Solution: Change the rule that indicates SS has occurred. Instead, use a target number to indicate that a Spectacular Success has been achieved.
Spectacular Success < Skill + Difficulty
Add skill to the die code of the task's difficulty. If the result of the throw is equal to or less than this number, then Spectacular Success has occurred.
Example: Let's use the example for SS straight out of the T5 rulebook.
Pg. 136 of T5
Citizen computer technician Charles "Buzz" Van Sickle 596B77 Computer-3 is hired for a routine but Difficult (3D) computer search at a local factory that happens to be next door to a clandestine Imperial Communications Monitor.
OK, so the task is...
To retrieve the selected information
Difficult (3D)<(Computer + EDU)
SS means the search returns the planetary communications grid master system password.
So, Buzz is throwing 3D for 10 or less.
SS happens if the roll is 6 or less (Computer-3 plus 3D Difficulty).
Failure happens if the roll is 11-18.
Success happens if the roll is 7-10.
*Spectacular Success happens if the roll is 3-6
Spectacular Success is tied to Skill: Using this fix, Spectacular Success becomes easier for the more skilled characters. Doesn't it make sense that the highly skilled will throw SS more often?
Consider the example above. That character has a 50% chance of success in rolling 10 or less on 3D. And, he's got a 9% shot at throwing Spectacular Success--his result would have to be 6 or less.
Take the exact same character, but reduce his skill to Computer-1 and see how it effects the chance at Spectacular Success.
The task would now succeed on a throw of 8 or less, but the task difficulty would grow to 4D because of the This Is Hard rule. That means that Spectacular Success would happen on a throw of 5 or less.
Thus, the character with the lowered Computer skill would have a 5% chance of success on the task overall and a less than 1% chance to achieve Spectacular Success.
Let's take the This Is Hard rule out of the mix in order to just focus on the effects of my SS tweak.
Use the same example from above, but lower the difficulty to 2D. The Computer-3 character would succeed on a throw of 10 or less, and SS would occur if the throw is 5 or less.
That means the Computer-3 character has a 92% chance of success on the task and a 28% chance of making Spectacular Success.
Now, reduce the same character by one skill level. Make him Computer-2. The This Is Hard rule is not activated, and now, the character needs a 9 or less on 2D to succeed at the task. If he rolls 4 or less, he's rolled Spectacular Success.
That's a 83% chance of success on the task, and a 17% chance of rolling Spectacular Success.
See the influence of the character's expertise--his skill?