Ganidirsii O'Flynn
SOC-12
Hey all,
I've been toying with this idea for some time and I want some feedback from you folks.
One complaint that alot of new (and not a few older) Traveller players have is that there is no "new frontier", Lewis-and-Clark kind of exploration adventure out there for Imperium-based adventurers. I've tried to correct this misnomer with survey adventures, first contact adventures and so on, but I've hatched onto an Idea...
Suppose that in the heart of Core Sector there is a working Ancient or Primordial artifact. Suppose this artifact is a warp-gate. It is active for only a given period of time from a given approach angle and is undetectable by modern sensors. The Imperium has known about this gate for centuries and has instructed the IISS to leave the brown dwarf system off the Survey charts. The only thing in the system is a large space station, and a full battle-fleet (with supporting units) as the guards. No gas giants, asteroid belts or what have you.
Now the kicker... the other end of this warp gate is in a sector to corward and trailing of what the Zhodani call Savria Sector. That is to say, along the route and to one side of the Core Expeditions... The Imperium has a battle squadron and a naval base at the other end and has contacted maybe 10 worlds in one subsector, but represents itself as a human-vargr empire to trailing. Their whole mission is three-fold... to provide lead-time data for LONGBOW, to explore and see what is out there, and to surveil the Zhodani exploratory effort. What is so important to the Zhodani out here?
How do the characters get involved? Three ways... commissions reactivated, criminal pardons, or one party member was once a member of Project Bullseye.
One big key... Imperial scientists do not fully understand the workings of the gate, but they have learned to analyze the energy fluxuations during a transit and calculate the time of the next opening. There does not seem to be a pattern, so when an Imperial ship transits through, they arrive with the time of the next opening.
Now, I freely admit to getting this idea from several sources. CT's Alien Book 4: Zhodani, T4's The Long Way Home and Gateway, DGP's Vilani and Vargr and some discussions from this board have all contributed to the Evil Plot. A completely new sector, unmapped as far as my research can tell, a mission worth doing, and some real life exploration...ought to be plot hook enough for anyone.
What do you guys think?
I've been toying with this idea for some time and I want some feedback from you folks.
One complaint that alot of new (and not a few older) Traveller players have is that there is no "new frontier", Lewis-and-Clark kind of exploration adventure out there for Imperium-based adventurers. I've tried to correct this misnomer with survey adventures, first contact adventures and so on, but I've hatched onto an Idea...
Suppose that in the heart of Core Sector there is a working Ancient or Primordial artifact. Suppose this artifact is a warp-gate. It is active for only a given period of time from a given approach angle and is undetectable by modern sensors. The Imperium has known about this gate for centuries and has instructed the IISS to leave the brown dwarf system off the Survey charts. The only thing in the system is a large space station, and a full battle-fleet (with supporting units) as the guards. No gas giants, asteroid belts or what have you.
Now the kicker... the other end of this warp gate is in a sector to corward and trailing of what the Zhodani call Savria Sector. That is to say, along the route and to one side of the Core Expeditions... The Imperium has a battle squadron and a naval base at the other end and has contacted maybe 10 worlds in one subsector, but represents itself as a human-vargr empire to trailing. Their whole mission is three-fold... to provide lead-time data for LONGBOW, to explore and see what is out there, and to surveil the Zhodani exploratory effort. What is so important to the Zhodani out here?
How do the characters get involved? Three ways... commissions reactivated, criminal pardons, or one party member was once a member of Project Bullseye.
One big key... Imperial scientists do not fully understand the workings of the gate, but they have learned to analyze the energy fluxuations during a transit and calculate the time of the next opening. There does not seem to be a pattern, so when an Imperial ship transits through, they arrive with the time of the next opening.
Now, I freely admit to getting this idea from several sources. CT's Alien Book 4: Zhodani, T4's The Long Way Home and Gateway, DGP's Vilani and Vargr and some discussions from this board have all contributed to the Evil Plot. A completely new sector, unmapped as far as my research can tell, a mission worth doing, and some real life exploration...ought to be plot hook enough for anyone.
What do you guys think?