I feel like expanding the list of options for Autocannons in CE. First, let's talk about what an Autocannon is ...
An autocannon is a REALLY BIG Machine gun, specifically:
Some history for anyone interested:
The first recoil operated Machine gun was the .45 caliber Maxim Gun in military service by 1886. By the 1890's a 37mm version of the Maxim Gun was available as the "QF 1 pounder" (commonly called the "Pom-pom" after the sound it made). The Pom-pom was the first Autocannon, predated 1900, fired exploding shells and served as both an infantry and anti-aircraft gun. With a 300 round per minute cyclic RoF, the weapon was capable of up to 30 rounds per 6 second combat turn. All of which is just my long winded way of saying that there should be a TL 5 Autocannon and while we are at it, why not fill in some TL 7, TL 9 and TL 11 Autocannons. By TL 12, the Gauss Cannon replaces the Autocannon.
Statistics common to all Standard (40mm) Autocannon:
Since the CE VDS includes guidelines on Heavy and Light versions of weapons, why not add them ...
Statistics common to all Light (20mm) Autocannon:
Statistics common to all Heavy (60mm) Autocannon:
I hope you enjoy this and find it useful ... I always like having more options.
An autocannon is a REALLY BIG Machine gun, specifically:
- Large (not hand held)
- fully automatic
- rapid-fire
- 20–60 mm projectile (typical range)
Some history for anyone interested:
The first recoil operated Machine gun was the .45 caliber Maxim Gun in military service by 1886. By the 1890's a 37mm version of the Maxim Gun was available as the "QF 1 pounder" (commonly called the "Pom-pom" after the sound it made). The Pom-pom was the first Autocannon, predated 1900, fired exploding shells and served as both an infantry and anti-aircraft gun. With a 300 round per minute cyclic RoF, the weapon was capable of up to 30 rounds per 6 second combat turn. All of which is just my long winded way of saying that there should be a TL 5 Autocannon and while we are at it, why not fill in some TL 7, TL 9 and TL 11 Autocannons. By TL 12, the Gauss Cannon replaces the Autocannon.
Statistics common to all Standard (40mm) Autocannon:
- 24 VDS spaces (2 dTons)
- range = distant
- stabilized weapon
- Law Level 3
- 40mm Autocannon-TL 5: Cr 150,000; RoF = 1/3; 5D6 damage; 0.75m (0.5 sq.) damage radius.
- 40mm Autocannon-TL 6: Cr 200,000; RoF = 1/4; 6D6 damage; 1.5m (1 sq.) damage radius.
- 40mm Autocannon-TL 7: Cr 250,000; RoF = 1/5; 7D6 damage; 2.25m (1.5 sq.) damage radius.
- 40mm Autocannon-TL 8: Cr 300,000; RoF = 1/6; 8D6 damage; 3m (2 sq.) damage radius.
- 40mm Autocannon-TL 9: Cr 325,000; RoF = 1/6; 8D6 damage; 3.75m (2.5 sq.) damage radius.
- 40mm Autocannon-TL 10: Cr 350,000; RoF = 1/6; 9D6 damage; 4.5m (3 sq.) damage radius.
- 40mm Autocannon-TL 11: Cr 400,000; RoF = 1/7; 10D6 damage; 5.25m (3.5 sq.) damage radius.
Since the CE VDS includes guidelines on Heavy and Light versions of weapons, why not add them ...
Light Turret Weapon (TL3): Any vehicular armament that can be mounted in a turret can be purchased in a
lighter version. Multiply the weapon’s price by 0.75, increase the weapon’s range by one range band, and
decrease the weapon’s damage by 1D6. This cannot be stacked with Heavy Turret Weapon.
Statistics common to all Light (20mm) Autocannon:
- 24 VDS spaces (2 dTons)
- range = very distant
- stabilized weapon
- Law Level 3
- 20mm Autocannon-TL 5: Cr 112,500; RoF = 1/3; 4D6 damage; 0.75m (0.5 sq.) damage radius.
- 20mm Autocannon-TL 6: Cr 150,000; RoF = 1/4; 5D6 damage; 1.5m (1 sq.) damage radius.
- 20mm Autocannon-TL 7: Cr 187,500; RoF = 1/5; 6D6 damage; 2.25m (1.5 sq.) damage radius.
- 20mm Autocannon-TL 8: Cr 225,000; RoF = 1/6; 7D6 damage; 3m (2 sq.) damage radius.
- 20mm Autocannon-TL 9: Cr 243,750; RoF = 1/6; 7D6 damage; 3.75m (2.5 sq.) damage radius.
- 20mm Autocannon-TL 10: Cr 262,500; RoF = 1/6; 8D6 damage; 4.5m (3 sq.) damage radius.
- 20mm Autocannon-TL 11: Cr 300,000; RoF = 1/7; 9D6 damage; 5.25m (3.5 sq.) damage radius.
Heavy Turret Weapon (TL3): Any vehicular armament that can be mounted in a turret can be purchased in a
heavier version. Multiply the weapon’s price by 1.5, multiply the weapon’s ROF by 0.5, and increase the
weapon’s damage by 1D6. This cannot be stacked with Light Turret Weapon.
Statistics common to all Heavy (60mm) Autocannon:
- 24 VDS spaces (2 dTons)
- range = distant
- stabilized weapon
- Law Level 3
- 60mm Autocannon-TL 5: Cr 225,000; RoF = 1/1.5; 6D6 damage; 0.75m (0.5 sq.) damage radius.
- 60mm Autocannon-TL 6: Cr 300,000; RoF = 1/2; 7D6 damage; 1.5m (1 sq.) damage radius.
- 60mm Autocannon-TL 7: Cr 375,000; RoF = 1/2.5; 8D6 damage; 2.25m (1.5 sq.) damage radius.
- 60mm Autocannon-TL 8: Cr 450,000; RoF = 1/3; 9D6 damage; 3m (2 sq.) damage radius.
- 60mm Autocannon-TL 9: Cr 487,500; RoF = 1/3; 9D6 damage; 3.75m (2.5 sq.) damage radius.
- 60mm Autocannon-TL 10: Cr 525,000; RoF = 1/3; 10D6 damage; 4.5m (3 sq.) damage radius.
- 60mm Autocannon-TL 11: Cr 600,000; RoF = 1/3.5; 11D6 damage; 5.25m (3.5 sq.) damage radius.
I hope you enjoy this and find it useful ... I always like having more options.