I heavy support laser weapon to provide automatic fire if you can't afford, or produce,the high energy weapons. It also makes a dandy weapon to mount on an air raft or grav apc. Stats are for CT but it wouldn't be difficult to convert to your preferred rule set.
NHI Pulse Gatling Laser TL-13 Heavy Support Laser
The Pulse "Gatling Laser" was developed by Norge Heavy Industries to fill the squad level heavy support weapon niche. As a crew served weapon, the Gatling Laser is used with a tripod and typically two or three crew. The weapon is a four barrel, gas cooled, multi-lens pulse laser that uses a 1.6MW power source most commonly in the form of backpacks worn by the crew, or by the power plant of a vehicle. If vehicle mounted the weapon has adapters to hook it into the vehicle's cooling systems.
The power packs worn by gun crews are a back pack equipped with an auto-retracting power/coolant cable reel and plugs to connect to the laser. A power pack has enough power in rechargeable capacitors for 20 bursts. The packs also inject the coolant into the weapon during each burst. The weapon is not an x-ray laser and has a high signature.
The Gatling Laser crew typically has two members if using powered armor: the gunner and "loader" - a third member is required if non-powered armor is worn in order to transport all the components. The weapon breaks down into three parts: the power/coolant supply, tripod, and laser. Each crew member will have a power pack, or at least the loader and third team member will in the case of non-powered troops.
At each pull of the trigger, the weapon will burst fire to engage up to four targets, doing 5D6 damage for each hit. As the barrels spin each is fired once in every three rotations to help cooling. The appearance to the naked eye is a nearly continuous beam. Extra barrels have been tried to increase the ROF but the weapon runs too hot beyond three.
The weapon is equipped with an electronic battlefield sight.
Wt. 36kg. 40,000 Cr. Damage = 5D6 20 shots per Powerpack
Can engage 4 targets per shot for 5D6 damage each.
Armor DM's
None/Jack Mesh/Cloth Reflec Ablat Combat
+6 +4 -4 -3 -3
(Note -4 DM against Reflec instead of the usual -9)
Range DM's
Close Short Medium Long Very Long
-8 +1 +4 +4 +2
NHI Pulse Gatling Laser TL-13 Heavy Support Laser
The Pulse "Gatling Laser" was developed by Norge Heavy Industries to fill the squad level heavy support weapon niche. As a crew served weapon, the Gatling Laser is used with a tripod and typically two or three crew. The weapon is a four barrel, gas cooled, multi-lens pulse laser that uses a 1.6MW power source most commonly in the form of backpacks worn by the crew, or by the power plant of a vehicle. If vehicle mounted the weapon has adapters to hook it into the vehicle's cooling systems.
The power packs worn by gun crews are a back pack equipped with an auto-retracting power/coolant cable reel and plugs to connect to the laser. A power pack has enough power in rechargeable capacitors for 20 bursts. The packs also inject the coolant into the weapon during each burst. The weapon is not an x-ray laser and has a high signature.
The Gatling Laser crew typically has two members if using powered armor: the gunner and "loader" - a third member is required if non-powered armor is worn in order to transport all the components. The weapon breaks down into three parts: the power/coolant supply, tripod, and laser. Each crew member will have a power pack, or at least the loader and third team member will in the case of non-powered troops.
At each pull of the trigger, the weapon will burst fire to engage up to four targets, doing 5D6 damage for each hit. As the barrels spin each is fired once in every three rotations to help cooling. The appearance to the naked eye is a nearly continuous beam. Extra barrels have been tried to increase the ROF but the weapon runs too hot beyond three.
The weapon is equipped with an electronic battlefield sight.
Wt. 36kg. 40,000 Cr. Damage = 5D6 20 shots per Powerpack
Can engage 4 targets per shot for 5D6 damage each.
Armor DM's
None/Jack Mesh/Cloth Reflec Ablat Combat
+6 +4 -4 -3 -3
(Note -4 DM against Reflec instead of the usual -9)
Range DM's
Close Short Medium Long Very Long
-8 +1 +4 +4 +2