I want to try out GURPS Traveller. I got a starship here, and want to put together a groups of 4 GURPS characters, maybe more but at least 4, one is a noble. This is the ship, it is a copy of another ship based in the Spinward Marches and uses the same Floorplan, that ship is called the Caroline, this one is called the Carolina. I am not overly familiar with GURPS. So I on a bit of a learning curve and we'll see how it goes.
Here is the GURPS writeup
BTC/Carolina
MV Carolina
Type: YL Yacht
Category: ACS
Size: Approx 265 Tons
Hull Configuration: Lifting Body with Needle Outriggers
Streamlining: Streamlined Hull
Tech Level: TL - 12
Design Sequence
Step 1: Design the hull and record its characteristics
Step 2: Designate turrets and/or bays
Step 3: Select armor tonnage. Calculate its cost, DR, and PD.
Step 4: Seal hull and consider adding sensor-masking features
Step 5: Fill all internal spaces with component modules.
Step 6: Add turret and bay weapons (optional).
Step 7: Calculate basic statistics.
Step 8: Calculate performance
Step 9: Finalize design
Step 1 - Hull Design
Step 2 - Turrets and Bays
Step 3 - Armor
Step 4 - Other Surface Features
Sealed: Vessels must be sealed. Multiply total surface area by
MCr0.00001 to get the price of sealing the hull against vacuum.
Step 5 - Component Modules
A component is a set of spacecraft components that are grouped
together, such as a bridge or maneuver drive.
Step 6 - Bay and Turret Armament
Step 7 - Statistics
Step 8 - Performance
Space Acceleration: 2.02 G
Jump Number: 3 Parsecs
Air Speed: 2100.42 mph
Here is the GURPS writeup
BTC/Carolina
MV Carolina
Type: YL Yacht
Category: ACS
Size: Approx 265 Tons
Hull Configuration: Lifting Body with Needle Outriggers
Streamlining: Streamlined Hull
Tech Level: TL - 12
Design Sequence
Step 1: Design the hull and record its characteristics
Step 2: Designate turrets and/or bays
Step 3: Select armor tonnage. Calculate its cost, DR, and PD.
Step 4: Seal hull and consider adding sensor-masking features
Step 5: Fill all internal spaces with component modules.
Step 6: Add turret and bay weapons (optional).
Step 7: Calculate basic statistics.
Step 8: Calculate performance
Step 9: Finalize design
Step 1 - Hull Design
Hull | Mass | Cost | Size | Hull | Hull | Internal |
Tonnage | Tons | MCr | Modifier | Area | Volume | Spaces |
265 | 9 | 9 | +9 | 18000 | 132500 | 212 |
Type | Mass | Cost | Spaces | Area |
Turret | 0.425 | 0.0966 | 1 | 800 |
Turret | 0.425 | 0.0966 | 1 | 800 |
Turret | 0.425 | 0.0966 | 1 | 800 |
Armor | Surface | Armor | ||
Tech Level | Area | Mass | DR | PD |
12 | 20400 | 166 | 407 | 4 |
Sealed: Vessels must be sealed. Multiply total surface area by
MCr0.00001 to get the price of sealing the hull against vacuum.
Type | Cost |
Sealed | 0.204 |
A component is a set of spacecraft components that are grouped
together, such as a bridge or maneuver drive.
Type | Mass | Cost | Spaces |
Drone Hanger (Spacedock) | 1 | 0.005 | 2 |
Bridge | 7.3 | 3.1 | 2.5 |
Life Support Cabinet (Utility) | 11.5 | 0.25 | 1 |
Captain's Cabin Stateroom (1-2 occupants) | 2 | 0.012 | 4 |
Crew Staterooms (×4) | 8 | 0.048 | 16 |
Crew Double Stateroom (×2) | 4 | 0.024 | 8 |
Standard Passenger Stateroom (×4) | 8 | 0.048 | 16 |
Single Passenger Stateroom (x1/2) | 1 | 0.006 | 2 |
Steward's Cuddy Stateroom (×1/2) | 1 | 0.006 | 2 |
Executive Stateroom (×2) | 6 | 0.036 | 12 |
Vehicle Bay and Airlock | 4.9875 | 0.003 | 9.975 |
Medical Bay (including Medical Store) (Sickbay) | 0.85 | 0.21 | 1 |
Fuel Tankage | 58.5 | 7.2 | 45 |
Fuel Tankage | 42.9 | 5.28 | 33 |
Workshop and Power plant (Engineering) | 3.6 | 0.16 | 1 |
Fuel Purification Plant (Port and Starboard) | 2.2 | 1.7 | 2 |
Maneuver Drive (Port and Starboard) | 48 | 7.8 | 12 |
Jump Drive | 31.92 | 24.339 | 7.98 |
Subtotals | 242.7575 | 50.227 | 177.455 |
Type | Mass | Cost | Spaces | |||||
Sand Launcher Array (Triple Turret Sandcaster) | 15 | 0.75 | 3 | |||||
Aft Turret (Triple Turret Laser, 405-MJ) | 23.4 | 2.04 | 3 | |||||
Chin Turret (Triple Turret Laser, 405-MJ) | 23.4 | 2.04 | 3 | |||||
Weapon | Type | Acc | SS | Damage | 1/2D Range | Max Range | RoF | FP |
Aft Turret (Triple Turret Laser, 405-MJ) | ||||||||
Laser, 405-MJ | Imp. | 33 | 30 | 5d×100 (2) | 26,022* | 78,068* | 1/60 | 7 |
Laser, 405-MJ | Imp. | 33 | 30 | 5d×100 (2) | 26,022* | 78,068* | 1/60 | 7 |
Laser, 405-MJ | Imp. | 33 | 30 | 5d×100 (2) | 26,022* | 78,068* | 1/60 | 7 |
Chin Turret (Triple Turret Laser, 405-MJ) | ||||||||
Laser, 405-MJ | Imp. | 33 | 30 | 5d×100 (2) | 26,022* | 78,068* | 1/60 | 7 |
Laser, 405-MJ | Imp. | 33 | 30 | 5d×100 (2) | 26,022* | 78,068* | 1/60 | 7 |
Laser, 405-MJ | Imp. | 33 | 30 | 5d×100 (2) | 26,022* | 78,068* | 1/60 | 7 |
Total | Hull | Turrets | Bays | Armor | Surface | Modules | Weapons | |
Total Empty Mass: (tons) | 480.8325 | 9 | 1.275 | 166 | 242.7575 | 61.8 | ||
Total Empty Space: (spaces) | -22.545 | -212 | 3 | 177.455 | 9 | |||
Total Loaded Mass: (tons) | 593.5575 | |||||||
Total Cost: (MCr) | 66.5428 | 9 | 0.2898 | 1.992 | 0.204 | 50.227 | 4.83 | |
Hit Points: | 30600 | 27000 | 3600 |
Space Acceleration: 2.02 G
Jump Number: 3 Parsecs
Air Speed: 2100.42 mph