Craft ID:Snow Flurry class Light Merhantman, Type AL , TL12, MCr29.6956
Hull:90/225 disp=100 Config=6af Armor=40F Unloaded=805.43 loaded=1372.752
Power: 1/3 Fusion= 224Mw Dur=28/84d
Loco: 2/5 Maneuver=1G
_ _ _ 2/5 Jump=1pc
_ _ _ NOE=160 Top=1080kph Cruise=810 Agility=1 (0.66)
commo: Radio=FarOrbit
_ _ _ Channels=144
Sensors: AEMS=VDist PEMS=InterPlanetary
_ _ _ ActObjScan=Diff ActObjPin=Diff
_ _ _ PassObjScan=n/a PassObjPin=n/a
_ _ _ PassEnScan=Rout PassEnPin=n/a
Off:Missile=001 (1 single turret)
_ _ _ Batt=001
_ _ _ Bear=001
Def: +3
Control: Comp=1/bis x3 panel=DynamicLinked x134 Special = HUDx2
_ _ _ Envrion=BEnv, BLS, ExtLS, AGrav, InertComp
Accom: Crew: 5x1 (Bridge, Engineer, Gunner, Steward, Medic)
_ _ _ HighPass=3 MidPass=0 LowPass=0
_ _ _ LgSR=3 SmSR=5
other: Cargo=436.36kL ObjSize=Avg EmLv=faint
The Snow Flurry class merchant is a smal merchantman designed for governmentally underwritten loans to encourage backwater trade route merchants. Some banks will allow her to be purchased for speculation rather than mail route service, but in either case, she's a bare-bones model. A competent crew can usually fill her holds, and provide the three high passengers with excellent service.
Her crew quarters are cramped, and some crews will instead carry 4 to 7 mid passengers, rather than carry a steward and 3 high passengers, though this is actively discouraged by the Imperial Ministry of Trade.
Her holds carry 32 tons of cargo, but 5 are usually reserved for mail.
Ships in the class are usually named for various weather phenomena, especially in older languages.