First off, let me say that the steps I use ARE NOT sysnonymous with the steps listed in the design sequence. I'm going to refer to the version off of DTRPG, as I have that close.
The first step is to decide upon a basic idea of what is needed. So...
I'm not happy with the extant merchant vessels... so Here's what I'm going to do: Small (100Td) J1 merchant on-the-cheap. It needs to have room for a typcial crew and as many passengers, and should eb able to make a profit on non-spec at full capacity. Due to the size, capacity shouldn't be an issue; it WILL fill. We need it fairly low-tech, too... So TL12 it is.
So, now we have out idea...
Step Two: Develop the hull.
I want it to be CHEAP... so Please turn to pages 62-63 (PDF pages 66-67; hereafter it will be book pages/pdf page-in-file).
100 Td is on Step 1 table 4, 1st line. So we copy it.
Config and streamlining are on table 5 (page 64/68)
We fill in x1 for the missing entries... disks are efficient, and when made into airframes startlingly cheap! (it is heavy, but hey!)
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">ITEM UCP KL Wt MCr MW
Hull 100 1350.00 40.0 0.134 0
Disk 6 x1 x0.9 x1.2
Airframe AF x1 x1 x0.5
Armor Type G x1 x.25 x1.0
Armor 40 x1 x33 x33
================== ===== ====== =======
Hull 100Td 6AF 40G 1350.0 297. 2.6532</pre>[/QUOTE]Now, i also figure out Control Points for the section (Which work out to 10*TL*MCr), and these I round up to an integer: 319.
step 3: make it go
Next, I'll put the drives in. It needs M1 and J1. (Page 65/69)
First I figure out if my design can meet the requirements with the given TL. It can, according to the JDrive table.
So, it gets a J1 of 2 Jump units, and an M1 drive of 2 units. It also needs avionics, which are in this step, since it' may need to fly NOE around starports... and it allows for "less than legal" landing fields, too...
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">ITEM UCP KL Wt MCr MW
2 J Units J1 27 54 6 0
2 ThrusterUn. M1 27 70 1.4 140
TL12 Avionics 0.1 0.03 .0014 0.2 NOE=160
================== ====== ======= ======== =====
Loco M1 J1 NOE=160 54.1 124.03 7.4014 140.2
CP=889</pre>[/QUOTE]More later...
The first step is to decide upon a basic idea of what is needed. So...
I'm not happy with the extant merchant vessels... so Here's what I'm going to do: Small (100Td) J1 merchant on-the-cheap. It needs to have room for a typcial crew and as many passengers, and should eb able to make a profit on non-spec at full capacity. Due to the size, capacity shouldn't be an issue; it WILL fill. We need it fairly low-tech, too... So TL12 it is.
So, now we have out idea...
Step Two: Develop the hull.
I want it to be CHEAP... so Please turn to pages 62-63 (PDF pages 66-67; hereafter it will be book pages/pdf page-in-file).
100 Td is on Step 1 table 4, 1st line. So we copy it.
Config and streamlining are on table 5 (page 64/68)
We fill in x1 for the missing entries... disks are efficient, and when made into airframes startlingly cheap! (it is heavy, but hey!)
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">ITEM UCP KL Wt MCr MW
Hull 100 1350.00 40.0 0.134 0
Disk 6 x1 x0.9 x1.2
Airframe AF x1 x1 x0.5
Armor Type G x1 x.25 x1.0
Armor 40 x1 x33 x33
================== ===== ====== =======
Hull 100Td 6AF 40G 1350.0 297. 2.6532</pre>[/QUOTE]Now, i also figure out Control Points for the section (Which work out to 10*TL*MCr), and these I round up to an integer: 319.
step 3: make it go
Next, I'll put the drives in. It needs M1 and J1. (Page 65/69)
First I figure out if my design can meet the requirements with the given TL. It can, according to the JDrive table.
So, it gets a J1 of 2 Jump units, and an M1 drive of 2 units. It also needs avionics, which are in this step, since it' may need to fly NOE around starports... and it allows for "less than legal" landing fields, too...
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">ITEM UCP KL Wt MCr MW
2 J Units J1 27 54 6 0
2 ThrusterUn. M1 27 70 1.4 140
TL12 Avionics 0.1 0.03 .0014 0.2 NOE=160
================== ====== ======= ======== =====
Loco M1 J1 NOE=160 54.1 124.03 7.4014 140.2
CP=889</pre>[/QUOTE]More later...