Originally posted by The Shaman:
But I think you've convinced me to make a change, S4!
There are definitely two sides of a continuum at work here. And, both sides of the argument are valid.
Besides the WD article and Striker rule, I've seen other references to "the 1G escape velocity problem" over the years. LKW certainly seems to subscribe to it with his new deckpans for CT.
Then, on the other hand,
Mayday allows any ship with any M-Drive to land on a world. It simplifies things. And, the 1G-escape-velocity-idea was definitely dropped once MT came into existence. There's the SOM idea of M-Drive "overdrive", and tables within MT itself show travel-time-to-orbit for 1G ships for all size planets.
This is a GM issue. "How do you want to run it in your game?"
What I like about it is the
flavor it adds to the game. It's some detail that makes the universe seem more "real" to me. The Traveller universe becomes a little less homogenized with this rule.
Consider that there will be some people that will thumb their nose at 1G vessel. The ride to orbit is just too rough (where as a ride in a 2G ship is smooth, due to it's better intertial compensator).
Trade will be effected. Captains of 1G starports will look seriously at a journey to a Size 8 world with a Class D starport. It'll pose a problem for the 1G ship that the 2G vessels don't have to deal with.
I'm also going to use the idea posted earlier in the thread that says the ship's inertial compensator must be boosted when the ship travels at more than 1G.
A 5G ship, using 3Gs for thrust, will have to put 2Gs worth of power into the inertial compensator to keep the crew and passengers warm and fuzzy in a 1G field.
If a ship with a 3G drive, suddenly accelerates to a full 3Gs, the alarm klaxon will sound. "Oh shit! Combat maneuvers!" Crewmembers will scream as they race for their acceleration couches.
Damage to crew and passengers is 1D for every G over 1G. Those in the paragraph immediately before this one will take 2D damage for the G forces involved in the acceleration.
Check this out:
http://www.amazon.com/gp/reader/0446605158/ref=sib_dp_pt/002-8114723-3293624#reader-link
It's a link to an Amazon page where you can read the first few pages of Peter Hamilton's book,
The Reality Dysfunciton, Part I. There's an exciting battle that takes place right there in those first few pages, and in Hamilton's universe, inerital compensators don't exist. Read that to see what it would be like on a starship once the M-Drive kicks in with acceleration pushing 2Gs+.
It's a damn cool scene.
And, by using that rule, I'll be able to capture that type of exciting experience in my Traveller game.
Yep, I think this rule is here to stay in my game. I can't wait to start implementing it.
I'm actually excited about it.
It's going to be
fun!