Call me a bit anal (and some do), but does the PC you play have a backstory consistant with their planet of origin' UWP?
If your PC is a rogue, pirate or corsair, did they come from a planet with a low (or no) law level? Does your paladin-like crusader come from a planet with feudal government origins? Did your belter grow up in a system that has an asteroid belt or did your character's weapon skill come about as a result of the tech level found on their world of origin? Was that body pistol skill acquired on a planet where such a weapon was the norm?
I suppose that this all could easily be explained by stating that regardless of their world of origin (randomly selected) your PC's wanderings through the 4, 8, 12, etc years terms of service allowed them to acquire those skill and feats (not found or allowed on their (randomly selected) world of origin). But, where's the fun in that?
Of course, if you want to get down to the nitty-gritty, how about creating a PC, joining the Marines (or other service branch) and then trying to match their acquired skills and feats relative to the planets they served on? If they acquired a laser weapon skill, do a little research and find a planet with the right UWP to allow that skill. This requires a bit more work, but if the GM gives points for role-playing or good background development just imagine his/her surprise when you can list some of the planet's your ex-Marine served on and what skills came about therein. You could even invent a few small skirmishes on various planets (give them those grand campaign names) where your Marine conducted several strike assignments and was awarded the SEH but wounded in the process, or the name of a pirate hangout where your former naval officer cleaned out a nest of interstellar thugs.
It also is a great exercise in getting the PC familiar with multiple star systems. Their former "neck-of-the-woods" is now more familiar to them and a bit more believable. All those cold numbers now become some great 'round the campfire stories to share with others. You might also get to know some of the local haunts the GM can work into the campaign and maybe two or more of the PCs will have served on the same planet or patrolled the same stretch of space (or even fought on opposite sides?).
Too detailed?
If your PC is a rogue, pirate or corsair, did they come from a planet with a low (or no) law level? Does your paladin-like crusader come from a planet with feudal government origins? Did your belter grow up in a system that has an asteroid belt or did your character's weapon skill come about as a result of the tech level found on their world of origin? Was that body pistol skill acquired on a planet where such a weapon was the norm?
I suppose that this all could easily be explained by stating that regardless of their world of origin (randomly selected) your PC's wanderings through the 4, 8, 12, etc years terms of service allowed them to acquire those skill and feats (not found or allowed on their (randomly selected) world of origin). But, where's the fun in that?
Of course, if you want to get down to the nitty-gritty, how about creating a PC, joining the Marines (or other service branch) and then trying to match their acquired skills and feats relative to the planets they served on? If they acquired a laser weapon skill, do a little research and find a planet with the right UWP to allow that skill. This requires a bit more work, but if the GM gives points for role-playing or good background development just imagine his/her surprise when you can list some of the planet's your ex-Marine served on and what skills came about therein. You could even invent a few small skirmishes on various planets (give them those grand campaign names) where your Marine conducted several strike assignments and was awarded the SEH but wounded in the process, or the name of a pirate hangout where your former naval officer cleaned out a nest of interstellar thugs.
It also is a great exercise in getting the PC familiar with multiple star systems. Their former "neck-of-the-woods" is now more familiar to them and a bit more believable. All those cold numbers now become some great 'round the campfire stories to share with others. You might also get to know some of the local haunts the GM can work into the campaign and maybe two or more of the PCs will have served on the same planet or patrolled the same stretch of space (or even fought on opposite sides?).
Too detailed?