Originally posted by Aramis:
You both are missing a major point:
Danger space is not entirely explosives.
For autofire weapons, it's the saturation zone around the target.
For PGMP/FGMP, it's the "Boiling Air" zone.
This is true, I was thinking mostly of blast radius rather than anything else. However, I'd still like to get round the situation where the area of effect changes depending on the scale (1.5m or 15m) being used, and danger spaces as defined being fairly meaningless, since under the RAW, the penetration tails off to nothing very quickly in 1.5m scale.
For autofire weapons, then I'd be happy to use the normal "to hit" for autofire targets, but that's not really the danger space, which is the area of effect, whether it be blast, boiling air, etc, that is more dependant on the round exploding/whatever, rather than range, targeting skill etc.
(Incidentally, looking at the stats for MGs and VRF Gauss Guns yesterday, I noticed that they fire as Rifle - this means that at 50m+ range the to hit task is Difficult, which seems a bit strange. Or should there be some sort of automatic fire to hit bonus?).
cheers,
Mark