Hi.
Reading the combat rules, the section on Danger Space seems a bit odd - basically the rules say to roll for a hit upon any target in the danger space area (which I'm assuming is the radius of the burst).
However, it doesn't say anything about what the 'to hit' roll should be. I don't like the idea of using the same roll as was used to land the shot on target, because the burst effect shouldn't be reliant upon factors like range, etc.
So, does anyone have any tweaks for this? You could just say that the initial roll to get on-target is all that's needed, and anyone in the danger space is automatically attacked, but I'm not sure if that is the actual intention or not.
My first thought is to make it something like a task:
For a target in Danger Space to be hit:
Routine, Off=?, Def=Dex, (confrontation)
I figure that the target gets a Dex mod to represent hitting the dirt etc. Not sure what/if the offensive mod/s should be, if any, given that the penetration drops off as the radius increases.
Mark
Reading the combat rules, the section on Danger Space seems a bit odd - basically the rules say to roll for a hit upon any target in the danger space area (which I'm assuming is the radius of the burst).
However, it doesn't say anything about what the 'to hit' roll should be. I don't like the idea of using the same roll as was used to land the shot on target, because the burst effect shouldn't be reliant upon factors like range, etc.
So, does anyone have any tweaks for this? You could just say that the initial roll to get on-target is all that's needed, and anyone in the danger space is automatically attacked, but I'm not sure if that is the actual intention or not.
My first thought is to make it something like a task:
For a target in Danger Space to be hit:
Routine, Off=?, Def=Dex, (confrontation)
I figure that the target gets a Dex mod to represent hitting the dirt etc. Not sure what/if the offensive mod/s should be, if any, given that the penetration drops off as the radius increases.
Mark