I recently started a Traveller game using Traveller: The New Era rules, which are *very* similar to d20 anyway, but I converted the task-resolution system from old-fashioned "Roll under stat+skill to succeed" to the d20 DC system where you roll d20, add stat+skill ("asset") and have to beat a certain Difficulty Class - DC 21 in this works out the same as DC 15 in the d20 rules. I'm thinking of converting fully to Traveller d20 when it comes out, but I don't think a lot of D&D norms, such as hit points that increase by level, fit into Traveller very well. In TNE rules, the amount of damage you can take before being incapacitated is determined largely by Initiative (which equates roughly to Level in D&D) but the amount of damage you can take before being killed is determined by STR & CON and is fixed, so even spec-ops elite types can be killed by a single rifle bullet. I like this and I wouldn't want to lose it.
I was wondering about Call of Cthulu d20 as well - will hit points (or Star Wars Vitality Points) increase with level? If so, surely this would turn it into an action game, not a horror game? I like the idea of high-level D&D PCs stomping Cthulu, but it seems wrong for an actual CoC game.
I was wondering about Call of Cthulu d20 as well - will hit points (or Star Wars Vitality Points) increase with level? If so, surely this would turn it into an action game, not a horror game? I like the idea of high-level D&D PCs stomping Cthulu, but it seems wrong for an actual CoC game.