RandyT0001
SOC-13
I haven't read all of the posts about CT+ so this is something of a fishing expedition. I'm curious if there has been any discussion about changes to the world/system generation as is outlined in CT (LBB3/LBB6)?
My basic idea is to generate the world physical stats, size, atmosphere, and hydrographics. After this the population, government and law level is determined based partially on the physical stats. Then the trade classifications followed by the starport. Last the remaing system objects including the star, any moons, gas giants, etc. are determined with DM's based on the previous stats generated.
I'm not looking for a "super-realistic" system I just desire a more reasonable system. I have a problem when one planet has 20 billion people on it in a very thin atmosphere and with no surface water tidelocked to a M8V star while the the next one orbits a F,G,K star in it's habitable zone, has a standard atmosphere, surface water but only has 30,000 people on it. I want to try and fix that.
Comments, questions, tomatoes?
My basic idea is to generate the world physical stats, size, atmosphere, and hydrographics. After this the population, government and law level is determined based partially on the physical stats. Then the trade classifications followed by the starport. Last the remaing system objects including the star, any moons, gas giants, etc. are determined with DM's based on the previous stats generated.
I'm not looking for a "super-realistic" system I just desire a more reasonable system. I have a problem when one planet has 20 billion people on it in a very thin atmosphere and with no surface water tidelocked to a M8V star while the the next one orbits a F,G,K star in it's habitable zone, has a standard atmosphere, surface water but only has 30,000 people on it. I want to try and fix that.
Comments, questions, tomatoes?