Actually, Zakrol, that's the aim of all the folks in this particular topic. I admit to steering the conversation, since it slacked off and needs a kick to get going again.
And though there are topics for very specific CT+ rules, there are still overarching concepts that need to be decided upon. And I suspect this will (at best) be design-by-committee, so we ought to get voting here so we can focus.
Here's the latest CT+ concepts list. I've taken horrible liberties, so make sure your opinion is represented correctly.
CT+ Probable Concepts
Separated from canon. CT+ implies the
ruleset by which Traveller can be played, rather than the
background. (Gruffty, robject)
LBB1 - Chargen
MT's basic CG. (Sigg, Aramis, Fralix, robject, Taylor (I think), Zakrol, Maladominus (I think))
Without the MT limit on the total number of skill levels (INT+EDU). (Fralix, robject)
About 50 skills, cleaned up and integrated with all careers. (See topic) (Sigg, robject, Maladominus?)
Homeworld skills (level-0 or level-1), some chosen, prior to enlistment. (Taylor, Fritz88, robject)
Use Life Pursuits as a mechanism for player choice and/or specialization. (Sigg, Fritz88, robject)
Alternately, use arbitary mix of random or chosen skills, as needed. (Zakrol, robject, Sigg, Taylor)
A special duty roll to gain more benefits per tem. (Sigg, robject, Zakrol)
Alternately, use a simple point-based system: 42 + [years in career] points to spend on characteristics and skills. (Sigg)
LBB1 - Task System
Target number scale of 4 8 12 16 20, and a DM of characteristic/3. (Aramis, Sigg, robject)
LBB1 - Equipment
Steal Peter Vernon's "Consolidated Equipment List":
http://www.sff.net/people/kitsune/traveller/peter/vehicles.html
(Sigg, robject)
LBB2 - Starships
Starship construction based on T20/High Guard, with support for vehicles (perhaps based on The Oz's vehicle extension of LBB2). (Sigg, Fralix, Aramis, Brongrev, Zakrol, robject)
Include all the necessary deckplans of all typical player career ships (i.e. Types S, A, L, K, etc) in ONE section. (Maladominus, robject)
LBB2 computer rules, re-named Computer, Comms, Sensor/ECM Suite. (Sigg, robject)
LBB3 - Worlds and Adventures
LBB3 as is. (Sigg)
CT+ Unresolved Concepts
Chargen A - General
Add chargen from all CT alien supplements, including minor human races. (Maladominus)
T20 chargen without levels, with something like CT enlistments, XPs from survival, decorations, promotions, etc, (Fritz88)
Attribute increases available during Prior History creation. (Fritz88)
Chargen B - Skill Acquisition
Professional, Technical and Knowledge skills. (Fritz88)
Put Knowledge-type skills available in the "8+ Education only" skill list so some skills are not available to the truly education-challenged. (Taylor, Fritz88)
Have a combination of basic skills, choice, and randomly assigned skills depending on type of character. (Fralix)
Feats/Arcane Skills. (Fritz88, robject)
Use experience points to determine how many skills received per year/term. (Fritz88)
Allow skills from outside the service matrix at a higher cost. (Fritz88)
Chargen E - Extras
Benefits: Rolls on the money table are what you have managed to save during your terms of service. Assume that the character has acquired any basic equipment reasonable to their past history. Unusual or special (for example, military only) equipment must be purchased or acquired by some means up to the PC and referee. (Fralix, Zakrol)
Add level 7 & 8 to benefits tables and add an appriate means of reaching the DM to access those levels. All ship benefits would be on level 8 and add equalivalent benefits to those services that lack them. Make all multiple benefits meaningful. (Don't let additional TAS rolls become wasted rolls.) (Fralix)
Personal Combat
ACQ/T20/T4 system. (Sigg, Taylor, robject, Zakrol, kafka47)
MT-like pen/dmg system. (Oz, Aramis, Bromgrev, Zakrol)
Keep the same old combat system, because changing it would seriously alter the "Classic setting". (Maladominus)
It would be nice to have a close call kind of injury result: something that will leave you with noting more than a scar to brag about. (far-trader, robject)
Use something like the 2300AD system. (Fralix)
Add in a combat hit location chart. (kafka47)
Vehicle Combat
Starship combat based on Mayday/LBB2 hybrid plus sensor tasks from MT. (Sigg, robject)
Use MT's damage rules. (Aramis)
Trade
Trade based on T20's tables, but with a per parsec revenue base. (Sigg, Zakrol)
LBB-based (perhaps revised) rules. (robject)
Etc
Use TNE Initiative and Contacts rules. (Aramis)
A weapons design system compatible with the vehicle design system. (Bromgrev, robject)
Finally, add some polish or extra minor delicious goodness. For example, does anyone have a clue what the Logo/Banner of the Two Thousand Worlds is? I dont think it exists!! I've never seen what the symbol of the K'Kree people. Certainly this is something that would be nice as "brand new never-seen material" to add polish to any proposed product. (Maladominus)