As I prepare for my upcoming campaign (kicks off next month), I've had a number of my players who have looked over the rules ask about critical hits. The basic issue seems to be that receiving a critical hit is largly equal to dying on the spot, at least in the minds of my players.
While this may be quite accurate (if I hit you in the head with a blob of plasma, you are quite likely to die) I'm wondering what the actual *fun* quotient of this system is. Would anyone who has played T20 a bit care to comment on whether this creates a problem wherein PCs are being killed off with disturbing regularity? Or have my players and I missed something basic in the system that makes this not a big problem?
While this may be quite accurate (if I hit you in the head with a blob of plasma, you are quite likely to die) I'm wondering what the actual *fun* quotient of this system is. Would anyone who has played T20 a bit care to comment on whether this creates a problem wherein PCs are being killed off with disturbing regularity? Or have my players and I missed something basic in the system that makes this not a big problem?