Most hexes will have only one or two counters in them.... Some might have bunches. Once a corp dominates a planet's economy, you just need one marker (maybe a see-through colored Pente piece) to establish ownership.
For the ones that have bunches of counters... have a planetary "Battle Board." This would be an index card size (maybe bigger) and would have room for all the opposing sides' counters plus additional stats.
Maybe at the most intense point in the game, you'll have 3 or 4 "Battle Boards" laid out for a subsector sized area. To help with the visualization, use one color to mark a hex as being expanded out.... Then lay the extra boards out to the side of the map more or less in a similar relation as the systems on the map.
If the hexes are big enough that they can hold 2 counters side by side... plus maybe see some other data on it (a few key values in the corners plus the system name), then this might work.
(I don't partitularly like the layout I've seen for Imperium and FFW. Look's like it'd be hard on the eyes!)
Just guessing on this...!
Edit: In terms of game size... I imagine a battle over a single subsector would correspond to a mini-game (like the Ogre Mk III command post scenario.) A two subsector game would be a more advanced game (like the Mk V scenario) and a sector sized game (or bigger) would be a 4 hour Axis and Allies type game.
For the ones that have bunches of counters... have a planetary "Battle Board." This would be an index card size (maybe bigger) and would have room for all the opposing sides' counters plus additional stats.
Maybe at the most intense point in the game, you'll have 3 or 4 "Battle Boards" laid out for a subsector sized area. To help with the visualization, use one color to mark a hex as being expanded out.... Then lay the extra boards out to the side of the map more or less in a similar relation as the systems on the map.
If the hexes are big enough that they can hold 2 counters side by side... plus maybe see some other data on it (a few key values in the corners plus the system name), then this might work.
(I don't partitularly like the layout I've seen for Imperium and FFW. Look's like it'd be hard on the eyes!)
Just guessing on this...!
Edit: In terms of game size... I imagine a battle over a single subsector would correspond to a mini-game (like the Ogre Mk III command post scenario.) A two subsector game would be a more advanced game (like the Mk V scenario) and a sector sized game (or bigger) would be a 4 hour Axis and Allies type game.