The Oz
SOC-14 1K
Henry is right that in straight HG combat smaller ships (as long as they are big enough to carry an effective meson gun) are at an advantage vs. larger ships, since any decent meson gun hit will kill any ship, no matter the size of the victim, and smaller ships are harder to hit.
However, if Henry is referring to the FFW/HG conversion system that Sigg and I worked out, the reason that smaller ships have smaller Defense values is that the Defense value is used for more than just space-to-space combat between meson-gun-armed ships.
In FFW, the Defense value is also used for combat between SDBs and regular fleet units which is =not= combat using meson guns, and in such combat smaller ships are at a distinct disadvantage despite the "to-hit" bonus for shooting at larger ships.
Since FFW has SDB-to-ship combat as common as ship-to-ship combat, I set up the conversion system to balance those two different types of combat.
A final consideration was wanting a system that produced values that looked similar to the existing counter mix in FFW.
However, if Henry is referring to the FFW/HG conversion system that Sigg and I worked out, the reason that smaller ships have smaller Defense values is that the Defense value is used for more than just space-to-space combat between meson-gun-armed ships.
In FFW, the Defense value is also used for combat between SDBs and regular fleet units which is =not= combat using meson guns, and in such combat smaller ships are at a distinct disadvantage despite the "to-hit" bonus for shooting at larger ships.
Since FFW has SDB-to-ship combat as common as ship-to-ship combat, I set up the conversion system to balance those two different types of combat.
A final consideration was wanting a system that produced values that looked similar to the existing counter mix in FFW.