Jeffr0 has come up with some excellent ideas for a set of interlocking, scalable, strategic (mostly) Traveller games, bringing together concepts from Book 2, Mayday, High Guard, Imperium, and Fifth Frontier War, plus some ideas of his own.
I've tentatively named these conceptual elements "Counterstrike", 'cause it sounds exciting.
I imagine standard sector and subsector maps should suffice. In-system actions would need its own representation, perhaps on a hexgrid centered on the primary. That might make hexes quite large (0.25 AU per hex!?); HG has shown us that battles for systems are generally battles for the mainworld, so maybe the focus is better placed on the mainworld on a hexgrid (and that goes for vector-based play, too).
At its core, the concept covers military and economic warfare, stretching from sector-level strategy down to planetary assault. Since much of this has been done already for Traveller, the goal is to fill in the blanks and provide conversions. A loftier goal would be to tweak the designs to allow maximum interoperability. But first things first.
Oz, with help from Sigg, have come up with a good mechanic for converting FFW counters to High Guard Squadrons, and vice versa, thus providing a theoretical path from single Book 2 ships and the Mayday system up to FFW counters.
Mercenary (LBB4) and JTAS 9 (I think) bring in ground/planetary assault elements into the game. How they mesh with FFW or HG remains to be seen.
I wondered if there needed to be an intermediate unit between the Squadron and the single ship, and I tentatively came up with a "Task Force" thing: essentially a squadron of auxiliaries, usually in support of a single capital ship (or two?).
Something Jeffr0 specified, but no work has been done on, is a Tradewar/Economic Warfare conversion. Such rules would probably leverage existing combat rules, with elements that are weaker but are rated for carrying capacity (rather than bombardment, for example). Tradewar would involve capturing markets and crippling competitors. There could probably be rules for running 'automated corporations' as adversaries, too.
My gathered thoughts to date (this is conceptual draft stuff only) is here:
http://home.comcast.net/~downport/rules/counterstrike.html
I've tentatively named these conceptual elements "Counterstrike", 'cause it sounds exciting.
I imagine standard sector and subsector maps should suffice. In-system actions would need its own representation, perhaps on a hexgrid centered on the primary. That might make hexes quite large (0.25 AU per hex!?); HG has shown us that battles for systems are generally battles for the mainworld, so maybe the focus is better placed on the mainworld on a hexgrid (and that goes for vector-based play, too).
At its core, the concept covers military and economic warfare, stretching from sector-level strategy down to planetary assault. Since much of this has been done already for Traveller, the goal is to fill in the blanks and provide conversions. A loftier goal would be to tweak the designs to allow maximum interoperability. But first things first.
Oz, with help from Sigg, have come up with a good mechanic for converting FFW counters to High Guard Squadrons, and vice versa, thus providing a theoretical path from single Book 2 ships and the Mayday system up to FFW counters.
Mercenary (LBB4) and JTAS 9 (I think) bring in ground/planetary assault elements into the game. How they mesh with FFW or HG remains to be seen.
I wondered if there needed to be an intermediate unit between the Squadron and the single ship, and I tentatively came up with a "Task Force" thing: essentially a squadron of auxiliaries, usually in support of a single capital ship (or two?).
Something Jeffr0 specified, but no work has been done on, is a Tradewar/Economic Warfare conversion. Such rules would probably leverage existing combat rules, with elements that are weaker but are rated for carrying capacity (rather than bombardment, for example). Tradewar would involve capturing markets and crippling competitors. There could probably be rules for running 'automated corporations' as adversaries, too.
My gathered thoughts to date (this is conceptual draft stuff only) is here:
http://home.comcast.net/~downport/rules/counterstrike.html