Has anyone ever played around with where the Imp-Navy gets its ships? IMTU, the navy has some of its own designs, but it has also contracted several private companies to make some of the smaller craft. Here are a few examples:
The ArcLight Areospace Engineering Company is a tech-15 Small Craft factory and design plant, producing many of the fighters and small craft used by the Imperium as well as the Sword Worlds. They are very competitive, having to compete with High G-force Superfighters for Government contracts.
The ArcLight Fighter Series is centered around the more standard type of fighter, with light weapons, heavy armor and quick fast manuvers. However, the ArcLight sports its Deep Fighter, the only jump-capable fighter in currently in service. Currently in development, the ArcLight company is working on an ArcLight Fighter MkII for heavier armnaments and faster ships, an ArcLight Ship-Buster for carrying the 1 ton ArcLight torpedo straight at an opposing warship, an ArcLight Chain Fighter, which links up to it's carriers computer, allowing for higher ECM; and a High Speed, low jump 50 ArcLight Special Forces craft.
ArcLight Fighter
Tech 15
15 ton Hull, Config 1
Manuver 7, Power Plant 13
Computer Module 2, Fuel: 1.95 tons
2 Small Craft Couch, 1 Small Craft Cabin
Cargo: .7 tons, Armor-15, Agility-6
May Mount 1 laser, all other weapons must be Sandcasters or Missle Racks
21 MCr (unarmed)
16.8 MCr in quantity
ArcLight Deep Fighter
25 ton hull, config-1
Jump-2 Manuver-6 Power-11
Fuel: 5 tons for jump, 2.75 for power, Computer-3
1 Small Craft stateroom, 1 Small Craft Couch
3 Missile Racks, Armor-9, Agility-6, room for 10 extra missiles.
37.05 MCr
29.64 MCr in quantity
High G-force Superfighter Corp. (HiG for short) deals only in small craft in the 10-50 tons range, at any tech between 12-15. HiG was started by an ex-Imp Navy fighter jock who felt the need for speed.... up to 12 Gs that is. The HiG corp is based on the idea that armor is good, but why even bother getting hit. The Superfighters produced have unparralled speed and agility, making them hard to hit. Also, because of this speed and manuveribility, they tend to carry close range Energy weapons on capacitors or missles, so they can do a lot of damage without damagining their trademark abilities. The HiG corp, like ArcLight is also based on the Imperial Core, but every major shipyard has either an ArcLight or HiG factory outlet. ArcLight is HiG's major competitor for military contracts, mostly due to the conflicting strategies Imp-Navy Admirals have towards the role of fighters. HiG is hoping to get a leg up on the competition with the release of its low tech-12 easy maitenance fighter, it's 50 Heavy Fighter, (hopefully sporting up to 15 G and agility 15), 25 ton Missile/Small craft interceptor and 10 ton Super Speed Air support fighter. Also, the Uplink model is currently being worked on by both ArcLight and HiG.
HiG MrK I
20 ton Hull
Tech 12
Configuration 1
Manuver drive-9,Power Plant-9, Computer Module-2 Fuel: 1.8, 1 Small Craft Couch,
1 Small Craft Cabin, Armor-6, .3 Tons of Cargo
Total: 31.075 MCr
In Quantity: 24.86
EP: 1.8 Agility: 9
HiG MrK II
Config 1, 20 ton hull
Manuver Drive-12, Power Plant-17,
Computer Module-3, Fuel-3.4, Armor-8
2 Small Craft Couch, 3 missile racks, Cargo: 1 ton (for 20 missiles usually)
Total: 36.7 MCr
In Quantity: 29.36 MCr
EP:3.4 Agility: 12
HiG MrK IIA2
TL 15
20 tons hull, Config 4
Manuver Drive-12, Power Plant-12
Computer Module 3, Fuel 2.4 tons
Armor-7, Plasma Gun, 2 Small Craft Couch, 1 ton of capicitors, Cargo: .1 tons
Total: 31.21 MCr
In Quantity: 24.968 MCr
EP:2.4 + 36 capicitor points Agility: 7
If someone can convert these honeys, i'd be much obliged. Also, feel free to make your own corporations and put them on here!
The ArcLight Areospace Engineering Company is a tech-15 Small Craft factory and design plant, producing many of the fighters and small craft used by the Imperium as well as the Sword Worlds. They are very competitive, having to compete with High G-force Superfighters for Government contracts.
The ArcLight Fighter Series is centered around the more standard type of fighter, with light weapons, heavy armor and quick fast manuvers. However, the ArcLight sports its Deep Fighter, the only jump-capable fighter in currently in service. Currently in development, the ArcLight company is working on an ArcLight Fighter MkII for heavier armnaments and faster ships, an ArcLight Ship-Buster for carrying the 1 ton ArcLight torpedo straight at an opposing warship, an ArcLight Chain Fighter, which links up to it's carriers computer, allowing for higher ECM; and a High Speed, low jump 50 ArcLight Special Forces craft.
ArcLight Fighter
Tech 15
15 ton Hull, Config 1
Manuver 7, Power Plant 13
Computer Module 2, Fuel: 1.95 tons
2 Small Craft Couch, 1 Small Craft Cabin
Cargo: .7 tons, Armor-15, Agility-6
May Mount 1 laser, all other weapons must be Sandcasters or Missle Racks
21 MCr (unarmed)
16.8 MCr in quantity
ArcLight Deep Fighter
25 ton hull, config-1
Jump-2 Manuver-6 Power-11
Fuel: 5 tons for jump, 2.75 for power, Computer-3
1 Small Craft stateroom, 1 Small Craft Couch
3 Missile Racks, Armor-9, Agility-6, room for 10 extra missiles.
37.05 MCr
29.64 MCr in quantity
High G-force Superfighter Corp. (HiG for short) deals only in small craft in the 10-50 tons range, at any tech between 12-15. HiG was started by an ex-Imp Navy fighter jock who felt the need for speed.... up to 12 Gs that is. The HiG corp is based on the idea that armor is good, but why even bother getting hit. The Superfighters produced have unparralled speed and agility, making them hard to hit. Also, because of this speed and manuveribility, they tend to carry close range Energy weapons on capacitors or missles, so they can do a lot of damage without damagining their trademark abilities. The HiG corp, like ArcLight is also based on the Imperial Core, but every major shipyard has either an ArcLight or HiG factory outlet. ArcLight is HiG's major competitor for military contracts, mostly due to the conflicting strategies Imp-Navy Admirals have towards the role of fighters. HiG is hoping to get a leg up on the competition with the release of its low tech-12 easy maitenance fighter, it's 50 Heavy Fighter, (hopefully sporting up to 15 G and agility 15), 25 ton Missile/Small craft interceptor and 10 ton Super Speed Air support fighter. Also, the Uplink model is currently being worked on by both ArcLight and HiG.
HiG MrK I
20 ton Hull
Tech 12
Configuration 1
Manuver drive-9,Power Plant-9, Computer Module-2 Fuel: 1.8, 1 Small Craft Couch,
1 Small Craft Cabin, Armor-6, .3 Tons of Cargo
Total: 31.075 MCr
In Quantity: 24.86
EP: 1.8 Agility: 9
HiG MrK II
Config 1, 20 ton hull
Manuver Drive-12, Power Plant-17,
Computer Module-3, Fuel-3.4, Armor-8
2 Small Craft Couch, 3 missile racks, Cargo: 1 ton (for 20 missiles usually)
Total: 36.7 MCr
In Quantity: 29.36 MCr
EP:3.4 Agility: 12
HiG MrK IIA2
TL 15
20 tons hull, Config 4
Manuver Drive-12, Power Plant-12
Computer Module 3, Fuel 2.4 tons
Armor-7, Plasma Gun, 2 Small Craft Couch, 1 ton of capicitors, Cargo: .1 tons
Total: 31.21 MCr
In Quantity: 24.968 MCr
EP:2.4 + 36 capicitor points Agility: 7
If someone can convert these honeys, i'd be much obliged. Also, feel free to make your own corporations and put them on here!