Originally posted by Andrew Boulton:
Jumping from rest is safer (because you don't know what's at the other end), but you can make a "running jump". Your realspace velocity has no effect on the jump.
Velocity relative to
what?
See, this is the problem: in free space, there is no such thing as a "stationary object" except in relation to some other object. "At rest" doesn't mean anything out in the Black; you might as well accelerate all the way out to jump point and then plan on retro-thrusting all the way down once you return to normal space; it'll save significant time, and for a Trader, time is money.
And, it's typical that there's no way to determine a jump's destination from the trajectory or geometry of the departure, since the exit point and vector can oftentimes be arbitrarily chosen (especially by a Navigator with some Fleet Tactics skill), even without the goofy, and not-strictly canon, ±10% time factor. (That time factor is entirely non-trivial; do you realize how
far everything in this galaxy moves, relative to the center, and at this distance from it, in 30 hours?)
You might be able to plot a distance estimate based on the size of the energy backwash observed as the ship leaves, but I'd argue that that also then lets the jumping ship know immediately if it has misjumped or not. Indeed, observing a ship jump away with a 36-parsec jump flash would pretty much end any "unsolved mysteries" about why it never arrived at a scheduled/flightplanned destination.