Contacts. Lots of contacts.
Take a look at the GT:Bounty Hunter book - its a mini, so not that expensive. (Disclaimer -- I did a fair amount of playtest work on it.)
If I were to do it, I'd call it "Recovery Agent" and feed in bounty hunter, skip tracer, theif taker, etc.
The problem with bounty hunting is economics. Skip tracing has similar problems. It costs money to send agents after something. It needs to be worth the time and money to recover. Sending information on the other hand, is cheap.
My suggestion for the GT book, which got partially implemented was to borrow the real world example of regional detective agencies in the style of the 19th century Pinkertons which sent information by telegraph to all their local offices, one of which might bag the bad guy.
A typical "Pinkerton" office might range from one agent for a minor system to an office of dozens or hundreds of agents for an important world. They have some reputation, contacts, etc. already in place. When needed the large office can send teams of specialists. Oversight is minimal, since the offices are at least 1 jump apart. Gives as PC pretty good range of action.