True, but which one seems to be in some dispute, as indicated by the discussion here.
I keep getting mixed up about what we're discussing. You're talking about the "can you calculate jump solutions ahead of using them?" question, right?
Folk on both sides have become accustomed to a specific interpretation, have evolved their gaming around that interpretation, and are clearly reluctant to abandon long precedent and fondly-remembered history in favor of an alternate interpretation that isn't specifically and unambiguously stated.
Fair enough. And that will last until someone publishes an adventure where it is an important plot point. At which point it becomes fixed. That's how a shared universe evolves.
Marc says there's jump-masking too, and it's become woven into later canon, but there are any number of people who don't include that feature in their otherwise-OTU games. That strikes me as having much broader impact.
It would have a much broader impact if anyone actually paid attention to it. As far as I know, there's not a single official adventure published where the solar jump limit is a feature[*]. The travel rules certainly ignores the additional days and weeks it would take to travel from certain solar jump limits to the life zone around those stars. Likewise they ignore the ramifications of jump masking on travel time.
[*] There may be some system writeups that show the solar jump limit. And I myself has written an adventure set on a world orbiting a Class MV star where the trip from the solar jump limit to the world is a factor, but that was for JTAS Online, so that doean't count.
Hans