I like to think that I am in that sort of camp, myself*.
So far, I have equated Beast STR = Hit Points.
* Make simple things simple, and complicated things possible.
I have a tendency to go for more realism and simulation verses gaming, probably from my background. Although when it comes to space combat, I go for the simple and deadly, like either Warp War or Imperium.
As for the formula, I should have reviewed it a bit. It is actually based on the standard of a 100 pound wolf having the same hit points as the average 150 pound man. If you want to use it, substitute 100 pounds for 150 pounds.
Also, when it comes to putting it into practice, I work up the possible animals in the area, using some of the ecology atlases and the Facts on File Encyclopedia of Mammals as the basis, using what biome or biomes occur in the area, and then have a standard animal and damage points. Depending on the size, a second die roll gives some variance, so not all animals take the same damage. What I end up with is a table for a given biome and area, with standard animals having a standard damage point total, which can be varied by a die roll. If there is a noticeable size differential between males and females, that is put in a well.
Then work up the encounter table for the area, roll for what animal is encountered, check damage table for animal and if any adjustments are needed, then go to combat. As indicated, very large animals have a minimum damage threshold, and may be resistant to some types of weapons. An example of that would be a well-fed polar bear being fired at with a laser carbine. The fur and fat would act as Ablate armor, which the carbine would hurt enough to get the bear a trifle upset.