This is an outline I made for navigating and running the Shadows adventure. There are bits and pieces I added that you can scratch off, if you don't want to use them.
There's no real plot except to shut down the Energy Beam, so Act II has no real form or direction. Just exploration and a countdown. And trying to avoid dying.
Shadows
A race against time on a distant world at the edge of the Imperium.
Prologue
. P.A. Introduction
. P.B. Pre-Gen Character Selection
. . 1. Equipment (sheets?)
. . . a. VACCSuit™ - Variable Atmosphere Climate Controlled Suit
. . 2. Ship Deckplans
. . . a. Holographic Computer Interface (Holly or Graham (female or male)
. P.C. Rules of the Game
. . 1. Tactical play and combat
. P.D. Library Data
. . 1. Background of the Imperium
. . 2. Yorbund (Spinward Marches 2303)
. . 3. Regina subsector map
. . 4. Spinward Marches map
. . 5. Charted Space map
Act I - Emergency Liftoff and the Pyramid
. I.A. Emergency Liftoff
. I.B. Damage Assessment
. I.C. Scanner Analysis
. . 1. Unknown structure
. I.D. Breaking Orbit
. . 1. Landing Zone
. . 2. Energy Beam
. . . a. General Defense
. . . b. Creature Control
. I.E. Preparing to Disembark
. . 1. VACCSuit™ checklist
. . 2. Equipment checklist
. . 3. Is anyone freaking out?
. . . a. VACCSuit™ Breaches
. I.F. Outside the Ship
. . 1. Disembarking
. . . a. Undeveloped Jungle
. . 2. Random encounter
. . 3. The Pyramids
. . . a. Points of Entry
Act II - Exploration and Danger
. II.A. Finding a way in
. . 1. Shaft
. II.B. Round Corridors
. . 1. Ceiling Plate
. . . a. Vents
. . . b. Bad Lighting
. . 2. Flat Platform Pathway
. . . a. Slightly Settles
. . . b. Liquified Vapor
. . . c. Drains
. . 3. Random encounters
. II.C. Individual Locations
. . 1. Interior Level Chambers
. . 2. Deep Level Chambers
. . 3. Power Plant Chambers
. II.D. Alien Creature Encounters
. . 1. Eggs laid in pools of fluid
. . 2. Juveniles (amphibian grazer)
. . 3. Metamorphic suspended animation
. . 4. Four-legged Male adult form (chaser)
. . 5. Winged Female adult form (flying hunter)
. II.E. Seismic Tremors
Act III - Running Out Of Time
. III.A. VACCSuit™ Degradation
. III.B. Teamwork
Epilogue
. E.A. Back on the Ship
. E.B. Submitting Findings and Claim
. . 1. Reward of Findings
. E.C. Where to next?
If you want the ship to be damaged from the Quake, add this in the outline:
. I.E. Any Final Repairs
. . 1. Jump Drive
. . 2. Continued Sensor Calibration
. . 3. Landing Gear (Locked in Place)
There's no real plot except to shut down the Energy Beam, so Act II has no real form or direction. Just exploration and a countdown. And trying to avoid dying.
Shadows
A race against time on a distant world at the edge of the Imperium.
Prologue
. P.A. Introduction
. P.B. Pre-Gen Character Selection
. . 1. Equipment (sheets?)
. . . a. VACCSuit™ - Variable Atmosphere Climate Controlled Suit
. . 2. Ship Deckplans
. . . a. Holographic Computer Interface (Holly or Graham (female or male)
. P.C. Rules of the Game
. . 1. Tactical play and combat
. P.D. Library Data
. . 1. Background of the Imperium
. . 2. Yorbund (Spinward Marches 2303)
. . 3. Regina subsector map
. . 4. Spinward Marches map
. . 5. Charted Space map
Act I - Emergency Liftoff and the Pyramid
. I.A. Emergency Liftoff
. I.B. Damage Assessment
. I.C. Scanner Analysis
. . 1. Unknown structure
. I.D. Breaking Orbit
. . 1. Landing Zone
. . 2. Energy Beam
. . . a. General Defense
. . . b. Creature Control
. I.E. Preparing to Disembark
. . 1. VACCSuit™ checklist
. . 2. Equipment checklist
. . 3. Is anyone freaking out?
. . . a. VACCSuit™ Breaches
. I.F. Outside the Ship
. . 1. Disembarking
. . . a. Undeveloped Jungle
. . 2. Random encounter
. . 3. The Pyramids
. . . a. Points of Entry
Act II - Exploration and Danger
. II.A. Finding a way in
. . 1. Shaft
. II.B. Round Corridors
. . 1. Ceiling Plate
. . . a. Vents
. . . b. Bad Lighting
. . 2. Flat Platform Pathway
. . . a. Slightly Settles
. . . b. Liquified Vapor
. . . c. Drains
. . 3. Random encounters
. II.C. Individual Locations
. . 1. Interior Level Chambers
. . 2. Deep Level Chambers
. . 3. Power Plant Chambers
. II.D. Alien Creature Encounters
. . 1. Eggs laid in pools of fluid
. . 2. Juveniles (amphibian grazer)
. . 3. Metamorphic suspended animation
. . 4. Four-legged Male adult form (chaser)
. . 5. Winged Female adult form (flying hunter)
. II.E. Seismic Tremors
Act III - Running Out Of Time
. III.A. VACCSuit™ Degradation
. III.B. Teamwork
Epilogue
. E.A. Back on the Ship
. E.B. Submitting Findings and Claim
. . 1. Reward of Findings
. E.C. Where to next?
If you want the ship to be damaged from the Quake, add this in the outline:
. I.E. Any Final Repairs
. . 1. Jump Drive
. . 2. Continued Sensor Calibration
. . 3. Landing Gear (Locked in Place)