Well I tend to gloss over that side of the game, usually the PCs are too busy to spend days or even months making investments and waiting for them to generate an income. If they do want to then I assign an arbitary/random percent growth, with nasty terms for withdrawals and then hit them with another adventure.Originally posted by RainOfSteel:
What do you do when a player tries to invest their hard-won cash by working the starship purchasing and freight trading systems? Or the “Trading Without a Starship” rules?
How easy do you find it to deal with players who become multi-billionaires?
Realistically PCs don't become multi-billionares, and if they do then they get someone else to handle the minor financial details for them, after all they have next month's hunting expedition to organise ...
 
	 
	 
   
 
		 . That's another thing I class as an axiom of the setting - the economics works because the setting says it does. I got better things to do with my time* than figure out how much taxes my PC has to pay or how much mortgage I have to pay off or what I have to pay to be profitable in an RPG. I'm happy to leave that stuff as armwaved away in the background.
    . That's another thing I class as an axiom of the setting - the economics works because the setting says it does. I got better things to do with my time* than figure out how much taxes my PC has to pay or how much mortgage I have to pay off or what I have to pay to be profitable in an RPG. I'm happy to leave that stuff as armwaved away in the background.      
	 
 
		 
 
		 
 
		 
 
		 
 
		