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As Above So Below - Yet another Traveller System Generator

Bartleby

SOC-12
With the dozens of Traveller generators that have been created over the years (including my own) I never found one that had the perfect combination of what I wanted.

I wanted parts of Galactic, parts of Heaven and Earth, parts of @Hemdian's wonderful Universe (this was my favorite). I think the reason people who code keep coding these things despite how many there are is because we want something very specific to our needs at the time.

I have a new one, I call As Above So Below. It is in Alpha and has mistakes so if you try it please note it is not fully tested.

This is was my goal:
1) Web driven - no installs
2) Be able to click a point on a blank subsector and create one system at a time if I want
3) Make the system fully editable or allow me to even enter my own systems
4) Allow me to make a full sector at once
5) Allow me to choose between Book 6, MgT2e, and T5
6) Allow me to mix and match these systems if I want
7) Allow me to upload an OTU sector or my custom sector of Mainworld stats and build out the system using MgT2e, Book 6 or T5 full system calcs
8) Allow me to Export my sector and load it into Travellermap for all the cool things it does

I have an early version released that, while it does all these things above without crashing, it is in the process of extensive testing and likely still has a ton of inaccuracies.

If you want to try it (at your own risk):

Link Here

Full github here for those who want to see the code:
https://github.com/bartlebythecoder/traveller_magnus
 

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I have been through the CT/Book 6 builds and the Mongoose Core/WBH builds and removed any egregious errors. I feel good about both. Next stop is the T5 generation system.
 
@kilemall I have added RTT Worldgen to the app. First pass anyway. Let me know if you would like anything changed. I just noticed I don't have check marks for all the new bases.

That was new for me, I didn't realize there was as simple bottom up method for generation. Pretty cool

In the app, like the other gen methods, you can either populate which hexes have systems first, and the Generate using RTT. Or you can just select a subsector or sector and run a Complete System macro that will do all the population and generation at once (that uses the standard 3/6 density). The help file is minimal so feel free to ask questions here if anything does not make sense.

Here is the link:
As Above So Below

Next step is cleaning up the T5 stuff and making a T5 bulk build.

Then maybe some export options (pdf, obsidian, sqlite3) and more import options.

If anyone else has requests feel free to chime in.
 
What issues did you have automating Book 6? I have a version, I'm going to say it must be 70-80% complete on the shelf, but I know I ran into some issues (that I can't remember).

Just curious what you ran into and how you might have solved them.
 
What issues did you have automating Book 6? I have a version, I'm going to say it must be 70-80% complete on the shelf, but I know I ran into some issues (that I can't remember).

Just curious what you ran into and how you might have solved them.
My issues were not with Book 6 specifically, but how I first coded it.

This was one of my first experiments with having AI do the code and me directing traffic (for the last year AI helped by writing the odd function - in this case it wrote everything first and I tweaked it).

The issues I ran into were largely the AI misunderstanding how Book 6 worked and the most egregious errors were things like rolling once on a table and using that roll for multiple columns when multiple rolls were required.

Of course small errors in those damn star charts were difficult to find as well.
 
@kilemall I have added RTT Worldgen to the app. First pass anyway. Let me know if you would like anything changed. I just noticed I don't have check marks for all the new bases.

That was new for me, I didn't realize there was as simple bottom up method for generation. Pretty cool

In the app, like the other gen methods, you can either populate which hexes have systems first, and the Generate using RTT. Or you can just select a subsector or sector and run a Complete System macro that will do all the population and generation at once (that uses the standard 3/6 density). The help file is minimal so feel free to ask questions here if anything does not make sense.

Here is the link:
As Above So Below

Next step is cleaning up the T5 stuff and making a T5 bulk build.

Then maybe some export options (pdf, obsidian, sqlite3) and more import options.

If anyone else has requests feel free to chime in.

Trying on iPhone, I’m guessing this requires PC/Linux?

Bottom up is precisely why I adopted it. My design need was converting the Imperium map to local space. I wanted the G stars to have their major worlds and all the red dwarfs to have their rough planets. I can also plug in the flare star component and have radiation lashed colonies.

The process gave me an additional big story line, one of the Alpha Centauri worlds went eco friendly which lowered its industrial output and ultimately TL.

Part of the current design has the impact of 1/3 of humanity dropping a tech level and the rippling effects of that.

Among other things- sort of an economic long night where colonies are not being subsidized and being allowed to find their ‘natural’ sustainable TL.
 
Trying on iPhone, I’m guessing this requires PC/Linux?

Bottom up is precisely why I adopted it. My design need was converting the Imperium map to local space. I wanted the G stars to have their major worlds and all the red dwarfs to have their rough planets. I can also plug in the flare star component and have radiation lashed colonies.

The process gave me an additional big story line, one of the Alpha Centauri worlds went eco friendly which lowered its industrial output and ultimately TL.

Part of the current design has the impact of 1/3 of humanity dropping a tech level and the rippling effects of that.

Among other things- sort of an economic long night where colonies are not being subsidized and being allowed to find their ‘natural’ sustainable TL.

I am sorry I never considered the phone when I created it. My buddy said the same thing when I sent it to him. I will look at what I can do to make it phone-accessible. It is all web driven so I think it is just a matter of layout to make it work.

In the meantime it does require something with a big screen and a mouse. I imagine a tablet too. Should work on Apple/Linux/Windows just like Travellermap.

I much, much prefer the bottom up approach and will be adding it to the three main systems I have. I think it will produce far fewer 't-shirt' worlds which I enjoy.

Your setting sounds amazing.
 
I am sorry I never considered the phone when I created it. My buddy said the same thing when I sent it to him. I will look at what I can do to make it phone-accessible. It is all web driven so I think it is just a matter of layout to make it work.

In the meantime it does require something with a big screen and a mouse. I imagine a tablet too. Should work on Apple/Linux/Windows just like Travellermap.

I much, much prefer the bottom up approach and will be adding it to the three main systems I have. I think it will produce far fewer 't-shirt' worlds which I enjoy.

Your setting sounds amazing.
Thanks, you can look it up in the IMTU forum. I haven’t posted in it in years but you can get a lot of the background concepts.

Ok here it is. Hmmm that impact mechanic is too high, that needs fixing, and the sensor game was never posted, should do that.

 
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There were certainly ambiguities in the rules, at least the way I read them. I don't recall them now. I haven't looked at it in ages, probably something to do with the exotic trinary binary star chains and such.
The placing of the planets with multiple stars is wonky in all of the systems, and if you do a top down approach you might have a tough time finding a good orbit for a mainworld with a breathable atmosphere.
 
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