As an ex-Starfleet Battles player, I can see the benefit of detailed combat. As a role-player, I want it to be done quickly, but relatively sanely.
I'm working on a Fast ACS Combat Enhancement (FACE) with the intent of speeding up ACS combat for MTU. These are some of the questions I want to address as I work on my enhancement.
Starting with coatings, I'm thinking that a ship may only have one coating at a time - true or false?
If false, can I have two layers of the same coating?
Now consider this, checking the armor chart in T5.09 on page 391 --
Reflec is AV*100 versus heat.
At TL-12, it gives 1200 points of protection against lasers. My raider, with 4 turrets, all T4, does 4 x 4d6 (16d6) of damage per round. This averages out to 56 points of damage per round of fire if all turrets fire.
After 21 ROUNDS of combat, firing all turrets, assuming a hit every time on the same location, and using the average damage, I have done 1176 points of damage. I still have not destroyed the reflec, and haven't even hit the armor underneath yet! Oh, and at the typical 20 minutes per round, we are about 7 hours into the battle!
Holy flashlights, Coatman!
That makes me wonder...
If a weapon hits, and the coating isn't effective against that type, but hits the actual armor beneath, what effect does it have on the coating as that armor is destroyed?
For example, reflec coating over blast plate, and a missile-5 hits, doing 5d6 pen against the main armor. What happens to the reflec? Is is damaged proportionally to the armor damage on the blast plate? For example, 5d6 average is 18 points of damage, which penetrates AV-12 blast plate. Is the coating gone as well, since the armor beneath it is toast?
Next, Anti-armor -- can the outermost (hull) layer of armor be anti-armor?
For example, I build a TL-12 Beowulf. Hull is normally blast plate. Can I make the hull of anti-blast plate for the extra armor value?
More may follow later...
I'm working on a Fast ACS Combat Enhancement (FACE) with the intent of speeding up ACS combat for MTU. These are some of the questions I want to address as I work on my enhancement.
Starting with coatings, I'm thinking that a ship may only have one coating at a time - true or false?
If false, can I have two layers of the same coating?
Now consider this, checking the armor chart in T5.09 on page 391 --
Reflec is AV*100 versus heat.
At TL-12, it gives 1200 points of protection against lasers. My raider, with 4 turrets, all T4, does 4 x 4d6 (16d6) of damage per round. This averages out to 56 points of damage per round of fire if all turrets fire.
After 21 ROUNDS of combat, firing all turrets, assuming a hit every time on the same location, and using the average damage, I have done 1176 points of damage. I still have not destroyed the reflec, and haven't even hit the armor underneath yet! Oh, and at the typical 20 minutes per round, we are about 7 hours into the battle!
Holy flashlights, Coatman!
That makes me wonder...
If a weapon hits, and the coating isn't effective against that type, but hits the actual armor beneath, what effect does it have on the coating as that armor is destroyed?
For example, reflec coating over blast plate, and a missile-5 hits, doing 5d6 pen against the main armor. What happens to the reflec? Is is damaged proportionally to the armor damage on the blast plate? For example, 5d6 average is 18 points of damage, which penetrates AV-12 blast plate. Is the coating gone as well, since the armor beneath it is toast?
Next, Anti-armor -- can the outermost (hull) layer of armor be anti-armor?
For example, I build a TL-12 Beowulf. Hull is normally blast plate. Can I make the hull of anti-blast plate for the extra armor value?
More may follow later...