David Johansen
SOC-12
Okay, here's a shot at a rework that uses much of the current data the goal would be a clear and simple game that maps well to Classic Traveller.
Surprise By Sensors: Sensors vs ECM alternately Stealth vs Recon
Initiative By Side: Tactics vs Tactics Defender 2d Attacker 3d, +1d for Surprise
Individual Initiative: Dexterity 2d + 1d for Surprise (in sequence with initiative by side)
Melee Attack: 2d <=Strength or Dexterity + Attacker Weapon or Brawling - Target Weapon or Brawling
Brawling Damage = Attacker's Racial Strength Dice - Target Strength
Melee Weapon Damage = Attacker's Racial Strength Dice
Missile Attack: 6d - Target Size d + Higher Speed d <= Dexterity + Weapon Skill
Concealment +1d, Cover +1d, Aimed Shot -1d (no move, one shot), +1d per Range Band off Effective Range
Rapid Fire 1d Group Hits within Close
Very Rapid Fire 2d Group Hits Within Short
Surprise By Sensors: Sensors vs ECM alternately Stealth vs Recon
Initiative By Side: Tactics vs Tactics Defender 2d Attacker 3d, +1d for Surprise
Individual Initiative: Dexterity 2d + 1d for Surprise (in sequence with initiative by side)
Melee Attack: 2d <=Strength or Dexterity + Attacker Weapon or Brawling - Target Weapon or Brawling
Brawling Damage = Attacker's Racial Strength Dice - Target Strength
Melee Weapon Damage = Attacker's Racial Strength Dice
Missile Attack: 6d - Target Size d + Higher Speed d <= Dexterity + Weapon Skill
Concealment +1d, Cover +1d, Aimed Shot -1d (no move, one shot), +1d per Range Band off Effective Range
Rapid Fire 1d Group Hits within Close
Very Rapid Fire 2d Group Hits Within Short