so a 333333 sword-4 is always better than an ffffff sword-2?
stats add nothing to the odds of success?
no...we simply disagree.
Let's put this in a better perspective. Who would you like operating on your gunshot wound? You're about to die. We've got an extreme expert in the Stat-3, Medical-4 specialist. Or, you can have the charge nurse of the Emergency Room, who's Stat-15, Medical-2.
In real life, you'd want the Medical-4 specialist, right?
You should, if you value your life.
BTW, my UGM task system (which looks an awful lot like what MGT is using, sans the T/E mechanic, sans the stat-bloat DMs) would hardly ever give the Stat-3 character a bonus to the roll--and then it would only be on very simple tasks. So, that person would be +4 on the dice.
OTOH, the Stat-15 characer would would receive a +1 DM on every throw, and another +1 DM (total of +2 DM) on Easy and Average difficulty tasks.
Thus, the UGM models stats better. The pitiful low stat dude will only get a stat bonus when the task is extremly simple (and, chances are, he won't need the bonus to succeed anyway).
OTOH, the extreme stat dude will always get a +1 DM, and he's got a good chance of increasing that to +2 DM when the task isn't difficult.
So, when using the UGM, the Stat-3 Medical-4 character will get a +4 DM on his medical roll for the gunshot wound. But, the Stat-15 Medical-2 will get a total +3 DM.
This way, stat is represented, but it doesn't overpower skill.
And, that's a superior way of doing things with the 2D6RH for 8+ method than what Mongoose has come up with.