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Adventure-Class Starships in T5

bridge

20dtons is about right for an adventure class ship

Remember bridge includes ..the bridge, combat central, drive control room, communication room, avionics, sensors, and navigators room ..ie most of the space is actually split up in separate compartments thru out the ship when drawing the plans.. not 20 tons in one single location....

Larger ships ..above 1k dtons will need auxilillary control spaces according to traditional cannon and im guessing it will be the same with t-5
 
20dtons is about right for an adventure class ship. Remember bridge includes:
  • the bridge,
  • combat central,
  • drive control room,
  • communication room,
  • avionics,
  • sensors,
  • navigator's room

As someone who loves to draw plans, I would be interested in any thoughts that you had on the size of each of those spaces and what might be found in them. Obviously, this would simply be your opinion and some of the rooms seem self-evident (What's in Avionics? Duh!), but I was curious what would be in a "navigator's room" (rather than in the navigator's station on the actual "bridge").
 
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d20 ton bridge

Break down on a larger ship or military vessel might be thus

The bridge.. 2 to 10 tons pilots and astrogators station ..captains chair
Combat central.. 2 to 10 tons Chief gunner/weapons officer.. Sensor control
station.. Screen control station..
Sensors..acessable with sensors themselves for maintance/repair multiple
locations 1/2 to one ton each with maintenance access hatch
Drive control room.. 2 to 10 tons Chief Engineer .. Power plant operator..
Manuever Drive monitoring station /back up controls .. Jump drive
monitoring station / back up controls
Communication room..2 to 6 tons communication equipment.. Communication
officer..Each communication system operator
Avionics.. 1/2 to one ton equipment with maintenance access hatch May be
in multiple locations
Navigators room.. 2 to 6 tons Chief Navigators Station ..jump
cassetts..Astrogation computer ..Holodisplay showing local
system and or local subsector depnding.. Holocassettes for
various systems that include local Navigational Hazards etc

on smaller ships the nav room, commo room, and combat central may be combined with the bridge on military vessels they wont be in the same location.. and the ships can be fully controlled from any of them with Chain of command being bridge.. Combat central ..navigation ..drive control room ..
commo shack ..<maintenace access locations all give local control of that particular system>

This simple breakdown ive come up with from my experience in the US Navy ..I operate under the assumption that military command structure isnt likely to change in the far future..;o)

On larger military vessels you will most likely find Damage Control Central 2 to 10 tons with a DCC officer and repair teams in standby ..will also likely be repair lockers thru out the ship each with its own Damage control team that reports to central
 
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Crew

Ive seen lots of discussions involving crew..the minimum to operate a starship..
Say a Type S Scout rigged for minimum crew is going to be 2 extreamly skilled individuals one Pilot/Astrogator with minor engineering skill and one astrogator /pilot with minor gunnery skill....only one on the bridge at a time the other sleeping..and this will be wearing the crewmen out so that in one months time they will be ripping eacfh others heads off or sufferign from other sleep deprivation issues....

a full compliment scout crew ..8 ..gives you 4 to rotate off the bridge covering the pilot /astrogation consoles

and 4 to cover enginnering ....

during battle take off landing or going in and out of jump then all stations are manned with a pilot ..an astrogator ..one sensor/commo on the bridge ..on engineer in maneuvering ..one gunner in the turret and two suited up ready to repair whatever breaks......

3 shifts to cover minimum watch statiosn is a must for any kind of exteneded operations no matter what kind of ship ....any personnel above the max manning capacity of the ship are repair teams ...

now will use a wet navy example ..one super tanker ....12 crew ..two on the bridge at any given time and two in engineering at any given time <two because one can dose off .....> rest are sleeping or performing minor maintance etc....

Going in and out of port...three on the bridge 4 in engineering one in the commo shack ...other 4 in standby to take care of what goes wrong and then tie up the ship ...
 
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