Here's an example, using the current starship rules, of the Type S Scout/Courier.
Please note beforehand that there are other ways of building the Type S in T5: this one happens to closely match up with the CT version.
Scout/Courier (type S):
Using a 100-ton hull, the scout/courier is intended for exploration, survey, and
courier duties, with many in service throughout known space. It mounts jump
drive-A, maneuver drive-A, and power plant-A, giving performance of jump-2 and
2-G acceleration. A 40-ton fuel tank provides fuel for the power plant and
provides sufficient fuel for one jump-2 and 10 weeks' normal operation. Adjacent
to its bridge is a computer Model/3, and a Scout-grade sensor suite. There are
four staterooms. One hybrid LMS turret with its fire control is installed on the
ship's hardpoint. One air/raft is carried in a specially fitted hangar within
the ship. Cargo capacity amounts to 3 tons. The hull is a flotation hull with a
lift body configuration, equipped with landing gear legs with pads.
The scout/courier requires a crew of one, assuming the duties of pilot,
astrogator, and engineer. The ship costs MCr 29.4 and takes 9 months to build.
Please note that the differences are all internal, and all relatively minor:
The bridge is "free".
T5 ships have specific sensor suites.
(The above example should actually list the sensors installed and their individual prices).
The computer is rated differently than CT and tends to be smaller. In T5, computer models are on a logarithmic curve; as a result, the Model/3 is small potatoes, even though it can perform fine for small starships. At the time of this posting, the Model/1 and Model/2 are only useful for smallcraft.
The large fuel tank allows ten weeks' operation -- a very safe margin for an explorer. The fuel tank can be as small as 22 tons (2 weeks operation), which -- along with a half-sized bridge -- could open up the ship for all sorts of uses, including a small trader like this one:
Pocket Trader (type ??):
Using a 100-ton hull, the pocket trader is intended for trade along safe routes.
It mounts jump drive-A, maneuver drive-A, and power plant-A, giving performance
of jump-2 and 2-G acceleration. A 22-ton fuel tank provides fuel for the power
plant and provides sufficient fuel for one jump-2. Adjacent to its bridge is a
computer Model/3. There are six staterooms and six low berths. One hybrid LMS
turret with its fire control is installed on the ship's hardpoint. There are no
vehicles. Cargo capacity amounts to 25 tons. The hull is a floatation hull with
a lift body configuration, equipped with landing gear legs with pads.
The pocket trader requires a crew of one, assuming the duties of pilot, astrogator, and
engineer. The ship costs MCr 29.6 and takes 9 months to build.
Please note beforehand that there are other ways of building the Type S in T5: this one happens to closely match up with the CT version.
Scout/Courier (type S):
Using a 100-ton hull, the scout/courier is intended for exploration, survey, and
courier duties, with many in service throughout known space. It mounts jump
drive-A, maneuver drive-A, and power plant-A, giving performance of jump-2 and
2-G acceleration. A 40-ton fuel tank provides fuel for the power plant and
provides sufficient fuel for one jump-2 and 10 weeks' normal operation. Adjacent
to its bridge is a computer Model/3, and a Scout-grade sensor suite. There are
four staterooms. One hybrid LMS turret with its fire control is installed on the
ship's hardpoint. One air/raft is carried in a specially fitted hangar within
the ship. Cargo capacity amounts to 3 tons. The hull is a flotation hull with a
lift body configuration, equipped with landing gear legs with pads.
The scout/courier requires a crew of one, assuming the duties of pilot,
astrogator, and engineer. The ship costs MCr 29.4 and takes 9 months to build.
Code:
Volume Component Price
(100) Hull-A LDK 2
20 Standard Bridge (6 consoles) -
- Computer model/3
6 sensors 1.8
10 Jump drive-A (J2) 10
2 Maneuver drive-A (2G) 4
4 Power plant-A 8
40 Fuel
16 Staterooms (4) 2
1 Hybrid LMS turret 1
4 Air/Raft 0.6
3 Cargo
------- ----------------------- --------
MCr 29.4
Please note that the differences are all internal, and all relatively minor:
The bridge is "free".
T5 ships have specific sensor suites.
(The above example should actually list the sensors installed and their individual prices).
The computer is rated differently than CT and tends to be smaller. In T5, computer models are on a logarithmic curve; as a result, the Model/3 is small potatoes, even though it can perform fine for small starships. At the time of this posting, the Model/1 and Model/2 are only useful for smallcraft.
The large fuel tank allows ten weeks' operation -- a very safe margin for an explorer. The fuel tank can be as small as 22 tons (2 weeks operation), which -- along with a half-sized bridge -- could open up the ship for all sorts of uses, including a small trader like this one:
Pocket Trader (type ??):
Using a 100-ton hull, the pocket trader is intended for trade along safe routes.
It mounts jump drive-A, maneuver drive-A, and power plant-A, giving performance
of jump-2 and 2-G acceleration. A 22-ton fuel tank provides fuel for the power
plant and provides sufficient fuel for one jump-2. Adjacent to its bridge is a
computer Model/3. There are six staterooms and six low berths. One hybrid LMS
turret with its fire control is installed on the ship's hardpoint. There are no
vehicles. Cargo capacity amounts to 25 tons. The hull is a floatation hull with
a lift body configuration, equipped with landing gear legs with pads.
The pocket trader requires a crew of one, assuming the duties of pilot, astrogator, and
engineer. The ship costs MCr 29.6 and takes 9 months to build.
Code:
Volume Component Price
(100) Hull-A LDK 2
10 Half Bridge (3 consoles) -
- Computer model/3
3 sensors 1
10 Jump drive-A (J2) 10
1 Maneuver drive-A (2G) 4
4 Power plant-A 8
22 Fuel
24 Staterooms (6) 3
3 Low berths (6) 0.6
1 Hybrid LMS turret 1
25 Cargo
------- ----------------------- --------
MCr 29.6