Hopefully, Joe you might want to look over the culled version of the questions that we formulated...some of which you have answered but maybe to have it all in one place. You might want to attempt these:
Background Questions dealing with the Group
1. The name of Digest Group Publications is a name that stood for consistently high production value and brought Traveller alive for hundreds of fans. Would the participants like to say a few words about themselves, how the Group members got into Traveller?
2. How did Digest Group Publications begin? What inspired you start publishing for Traveller?
3. How surprised are you that Traveller is still going so strong after 26 years?
a) What would you pick, as the single element you think is most responsible for Traveller's continuing appeal after all these years?
4. The Grand Tour had a feel that many of the adventures were part of a larger campaign. Was this a campaign that you or Gary ran?
a) If so, were there adventures that you would liked to see published but didn’t make the cut? Could you elaborate on any details that you might remember?
5. How much were you still able to play Traveller once you made the leap from fan to publisher?
a) Did you ever play Traveller (or have the urge to play Traveller) after DGP closed?
b) Do you ever feel the urge to play Traveller today, even if only for nostalgia's sake?
6. What do you think the best product that DGP produced was and why particularly?
7. How surprised were you it when GDW granted your company de facto stewardship over the Traveller rules and setting from roughly 1987 to 1990?
a) Was this a specific decision made between you and Marc Miller or was it more of a gradual evolutionary process?
b) Considering how small in personnel and resources your company was, how overwhelmed or intimidated did you feel at being the head of something with such a large legacy and following, or was this a concern at all?
8. Taken as a whole, looking at the investment of time and effort into DGP and Traveller that you made and the results obtained, did you have fun?
a) Do you think it was all worthwhile?
b) Put in the same place, would you do it again?
c) Do you wish you had never seen it in the first place or wish it had kept going long after circumstances ended DGP?
9. I have heard that you and the rest of DGP never quit your day jobs; did you ever consider just going for it and making DGP a full time game company? This might have given enough time to complete more projects in a timely and correct manner.
10. The Starship Operator's Manual Vol. 1 is a favourite and well liked by many fans. a) Were there any submissions completed, or nearly so, in the promised series detailing ships? (i.e. what would have been in Vol. 2, Vol. 3, Vol. 4) b) Or did first book come out too late or set the bar too high?
a) Similarly was any drafts of Starship Operators Manual. Vol. 2 for the Type S Scout ship ever contemplated.
b) were any plans made or materials collected for a volume 2?
11. Is there any unreleased DGP material to which the authors may still own the copyright out there - such as <what was completed of> Aliens Vol 3 (Zhodani and Droyne) or Starship Ops Vol 2?
12. Are there any copies of Solomani & Aslan mouldering in a warehouse anywhere? I know many folks who would like to have one.<smile>
History of the Imperium
13. Did anyone ever decide the truth of what happened in Varian's apartment with Lucan, Windhook, Varian and whatshername?
a) What were the real happenings? We have several views, but I'm interested if DGP ever had an 'insider account'.
14. What would have come after the Sparkler war in Deneb/Zhodani relations?
15. Given the Solomani were becoming the big empire :
a) did DGP plan to do anything with the Solomani Confederation.
b) Was the later hint that the Sols were moving towards a pan-sophontist line under Joshua Dahvin a DGP or GDW idea?
16. What of the K'Kree? Lords of Thunder was a DGP purchase - would you like to have expanded on it? Or was a one-time venture?
17. Can we have an outline of the Onnesium Quest adventures (or is it one of those copyright things) or if you remember what were going to be some of the fun and different things covered in that campaign?
18. Were there any plans for future Hiver involvement in the MT/rebellion and how different are TNE/GT Hivers from how DGP would have developed them
19. Did you and DGP have an ending in mind when they began the Rebellion? If so, what was it? If not, why not?
20. What do you think of TNE's 'ending' for the Rebellion?
21. If there were one thing he could change in DGP's body of work, what would it be?
22. What does he think of GURPS Traveller alternate time line? (whereby, Stephon Lives and Dulinor Dies) For that matter, what does you think of GURPS Traveller itself?
23. In TD#18. Marc W. Miller said it was planned from the inception of the Aslan and held as a deep secret until the Aslan were 'outed' in TD#17.
a) What was the reasoning behind the whole 'Aslan are not _really_ a major race' thing? Much of the canon related to the Ancient coyns and the whole 'six races' thing from Twilights Peak seems to infer that the Aslan are/should be a major race.
24. Why the strong coverage of linguistics for Gvegh and Trokh? I love that stuff and am curious if there was someone on the DGP staff with a similar linguistic bent.
The Group in the Near and Far Future
25. Since DGP products took the Traveller gaming world by storm when they were first introduced, rather than wonder what happened, why not pull a Steve Jobs, come back, and do it again?
26. 4) Have you considered doing more work in the gaming industry? Perhaps more for Traveller?
27. The not Traveller related but I would like to know how close AI ever came to publication and if it will ever see print?
28. What happened to allow someone whose name (Roger Sanger) I've never seen on a DGP product to gain control of the rights to all of that crunchy goodness? <yes we're sad there'll be no reprints in the near future>
(Clarification: I'm certainly not looking for anyone to trash talk anyone with this question - I'm genuinely curious as to how the IP rights ended up out of the hands of the people who had done such fine work and into the hands of someone who - so far as I can tell - had little to do with the creation of said IP. )
29. Did Roger actually make all his IP payments to you?
a) And Did they clears the bank?
30. Why was DGP so infamous for errata?
a) MT was a great game system, but with the exception of T4, has been the worst for errata. Was that just a time crunch?
b) A case of trying to do too much too fast? A lack of play testers or proofreaders?
c) Or some other reason?
31. I have recently acquired some very early issues of Travellers Digest: The first two issues of TD were not typeset - rather they seem to have been laid out in a relatively low rez (by today's standards) dot-matrix print...
a) What software was used to layout the first two issues of TD? Macintosh desktop publishing? (The PC certainly would not have had anything comparable at the time).
b) What Software was used for the artwork? Or was it done pencil and paper and scanned or illustrated directly?
c) When the issues went over to typeset starting with issue 3 what method was used? What drove the change?
32. In retrospect, do you think the DGP products might have covered the OTU in a bit too much detail - leaving less for the imagination?
33. How do you feel about the thought that the MT copyright holder's (Marc W. Miller) decisions may result in that entire chapter of Traveller history being sort of papered over or ignored as 'Forbidden Canon', and that much of the work done there will end up being edited out, written over, or ignored?
34. In your farewell editorial in MTJ4, you mention that DGP inquired about buying the IP rights to Traveller from GDW. Had you been granted those rights would you have remained in the game publishing business longer (and do you think you might even have still been publishing games today?), or would the circumstances that led to DGP's closing have happened regardless?
35. Perhaps, you would like to highlight some of the work that you are currently engaged in and how we might be able to help any future business ventures?
36. Thank you all for participating in this interview. Are there any final words or desires that you wish to pass on to fandom?