And do you think that fox holes, cluster bombs and such things do not exist in important territory?
I think you're quibbling at this point.
I doubt that any Zhodani forces are composed of anything but professional soldiers.
And now I know you're quibbling.
I'm not about to go into a four-post debate about whether the army drafts a plumber when I was - obviously I thought, but perhaps not - using plumber and baker to refer to ordinary non psi-Zho's.
And, lest there be confusion on the subject, Joe Zho was not a real name either.
Once more, for the record: I am not calling the nobles cowards. I am not calling them effetes who don't like to get dirty or bored. I am saying they take roles commensurate with their skills. Why that should be difficult to communicate, I don't know. Clearly I have failed utterly as a communicator.
Here's the deal: show me where it says the Zho regular army is all psi, or don't and feel free to run it that way in your TU, but I don't feel obligated to consider the regulars all psi unless something in canon tells me to. In fact, JTAS 11, if it's accepted as a source regarding the Zho Guard, seems to think otherwise: "Unlike other Zhodani units, which have only a small detachment of psionic specialists attached to each battalion headquarters, ..."
I will make the assumption that they are referring in that instance to Zho regular units, since I think we all agree the CG is an all upper-crust unit and therefore likely has a whole lotta psi's.
No offense to those who like the idea of the upper crust shouldering all of the risk, it's actually an interesting notion, but I don't see it from what I see of canon. And a bot needing someone to tell it what to do with their mysterious mind powers is not evidence that every joe in the entire
regular army platoon is psi. Mama's little non-psi boy wants to grow up to heroically defend the borders from the wicked Impies, I say more power to him.
From AM4:
"TACTICS: Warbots can be preprogrammed to conduct certain maneuvers upon voice command from a qualified officer.
"COMMAND AND CONTROL: Warbots are preprogammed to remain in basic formations and to engage enemy troops or equipment when they are encountered. They are also capable of basic speech recognition (both sound and on communicator channels) and of executing simple actions.
"Most warbots have about a one hundred word vocabulary (in Zhodani) and have a similarly limited repetoire of available actions. ,
"Beeper Units: The small personal identification units carried by Zhodani troops serve to identify friendly forces from enemy forces. They also allow a warbot to identify a speaker as qualified to make voice commands if direct speech is used."
Seems there are other ways to command a bot than to think at it. Probably much better to think at it, but they seem to have included a Plan B. Good for them.
IIRC, the Zhodani concept for comandos is not the stealthy, trained above regular soldier individual that we think about, but the main (if not only ) reason to put them in the Consular Guard is the ability to telport. As high as other psi powers are or as well as you're trained, if you cannot teleport, you cannot enter the Guard. ...
I'm looking through AM4 and not seeing where there's an absolute requirement for Guards to be able to teleport. The JTAS 11 article about "commando groupments" clearly states they are mostly teleporters (384 teleports, 36 telepath/clairvoyants to tell them where to go). However, the article discusses commando groupments being part of "each lift infantry regiment and mechanized infantry regiment of those respective [i.e. Consular Guards] divisions, and of the grav tank regiment of the lift mechanized division." The illustration shows the commando groupment with a battalion symbol above its icon. That's the II thing, right? Battalion? Ergo the Consular Guard regiment includes a battalion of teleporters; the rest of the regiment have other talents, and maybe the odd teleporter among them, but the commando groupment is the unit that specializes in teleport as a combat tactic.
... And that makes the Consular Guard probably the only part of the entire Zhodani armies that don't use warbots, as (AFAIK) no way to teleport them has yet achieved. ...
Means the commando battalion is less likely to use them, at least among the teleports. Could still be useful to keep a reserve of the bots in the HQ company, to defend the clairvoyants, to serve as a decoying force to take the enemy's attention while the 'porters break in behind, to press the enemy hard if the 'porter's mission prompts an Imperial retreat, and so forth.
...Yes, the nobles recruiting the levies as you say, and even forced the freemen (mostly the yeomenry that owned land) to be trained in some weapon, as you say English did with the longbow, Catalans with the crosbow, and I guess other countries with other weapons. Yet this only affected the freemen and yeomanry, not the serbs or slaves, ...
Must I point out the Mamluk? High status slaves, no doubt, but slaves nonetheless. Of course, you give a sword to a slave, you take certain chances - heh. :devil:
And, I do believe the Serbs had weapons. Or maybe they just depended on the vampires and werewolves to defend them.