My Foreven? I provided a "reading list" of sorts for my Foreven in this
post
My Foreven is the Great Game as played by New Kingdom Egypt and the Hittites, Republican Rome and Carthage, Imperial Rome and Parthia, Byzantium and the Caliphate, the Ottomans and Hapsburgs, imperial Britain and Tsarist Russia, the US and the USSR.
My Foreven is what the Levant, Iberia, Mesopotamia, Anatolia, the Balkans, and the Third World have all been at various times.
My Foreven is balkanized. Not only are multi-system polities rare, but unified worlds are a definite minority.
In my Foreven, the Zhodani Consulate border from roughly the first two Frontier Wars. The Consulate had patrolled, monitored, and occasionally interfered in my Foreven for millennia, but it was settlement by the Third Imperium that forced the Consulate to stake out a border. Even now, and much like the worlds in the Querion Subsector, many of the worlds inside the Consulate border are not inside the Zhodani culture.
In my Foreven, the Third Imperium and Zhodani Consulate each have an ever changing numbers of clients, allies, and friends on the multi-system, world, and national levels.
In my Foreven, the Third Imperium and Zhodani Consulate have the same permanent interest: That no hegemonic power arise within the sector.
In my Foreven, maps are always changing because the borders between worlds and on worlds are always changing, governments are always changing, and the names are always changing.
In my Foreven, those twelve
Broadsword-class mercenary cruisers from the Sword Worlds are continually busy.
In my Foreven, the system where the Darrians conducted, or faked, their Star Trigger test is a place where scientific research by empires, governments, mega-corporations, and others becomes a blood sport.
In my Foreven, trade isn't UWP numbers, a few codes, a 2D6, and a table look-up.
In my Foreven, the players need to learn, pay attention, and act on their knowledge.
My Foreven is protean, inchoative, and infinitely malleable. Because of that, my Foreven can easily meet the immediate needs of the given session, adventure, or campaign.