Austin's World isn't boring, what with a civil war in the Incan colony (in 2320).Originally posted by Murph:
I like Austin's World. Call it what you will, it might be boring, but it has promise.
Another good one is Heidelschiemat, those wascally Bavarians.
Oh, you make that sound like a bad thing!Well, yeah, you wrote the adventure.
Not a problem. I don't remember doing that, and the fact that I don't means that it must not have meant that much to me. Probably just an attempt to replicate the Old West feel that was present in the adventure. I did a lot of studying the historical Texas Rangers to prep for that, and it probably kept bubbling up.Wasn't a bad thing at all. I rather liked the Ranger adventure, aside from the Rangers referring to the Ebers as Injuns. Just didn't quite fit, at least for me.
Can you give me some examples? I won't be upset or hurt, just curious. Fixing inconsistencies is good, and I'm curious what you may have found.I moved the setting forward 20 years, allowing for me to add to the settiing. I didn't really make any changes, at least not to what had gone before. Some clarifications, and correcting some inconsistencies, yes. Changes, no.
No, you're right. I was kidding when I wrote that. I just liked the Dance of the Quarks.The Ebers aren't yet at the starship stage, not by a long shot, but then I se them as very conservative, and still a little shell-shocked by the war. Even though it was 2000 years ago, that's only 5 Eber lifetimes.
Yes, that's always fun. I think I had some secret canon too, to be used in a follow-up adventure, but I don't know if I'd even be able to remember it now.I did lay down some "secret canon" for the Eber homeworld, but that's more for my amusement.
Yeah, that was a funny thing about 2300. So that's probably like the D20 Ithklur Enlightenment feat mentioned over in the TNE section.I did have to create a D20 compatible machanism for the (EDIT)Eber (EDIT) lobe-change ritual, as all the 2320 alien races could conceivably be used as PCs, though the game is structured around humans.
AND ABOUT DAMN TIME, TOO!!In the sense, 2300 has now been converted to the house system, just not the GDW house system.
I really wish that we could have gotten to that. I'm not surprised you preferred them to the TNE rules, as the 2300 rules were really kind of an evolutionary step to the D10 T2K "house system," which culminated in the D20 House System, which I think with a few more tweaks and adjustments to get all the pieces properly settled (you could still see some of the join lines between T2K and DC and TNE) would have been pretty good. I think the current existence of T20 basically validates what we were trying to do in an evolutionary fashion. While it was fun to invent a new system for each game to concentrate on their unique flavors, it became really impractical really fast. And I say that as a person who didn't personally care for the GURPS approach of "one system to adjudicate them all."Speaking of which, I did use the TNE rules to run 2300 once upon a time ago. I preferred them to the core 2300 rules at the time.
That would have had to be Kirk Wescom, one of our resident artist/anarchists. I just did a post about him and his smiley faces over in the TNE section a couple days ago. He put them into the patterns of craters on moons, etc. Then he taught Rob Lazzaretti and Brad McDevitt to do it.A quick question? Who put the smiley face in the muzzle of that big German anti-tank rifle in the T2000 v2 Small Arms Guide? That still sticks in my head, and I lost that book eight years ago...
Well, it'd be really tough trying to "change your mind" while getting your face hugged.What sort of ideas did you have in mind for the Eber homeworld? The fact that the Eber home system is Zeta 2 Reticuli gave me some ideas at first.